Warcraft3 tech PICS :), but set to back burner :(..
by John McArthur · 02/22/2006 (3:39 pm) · 3 comments
Warcraft 3 3rd person tech demo
Confession Time:
After spending a few months on this project I noticed that more and more I would wish I was working on an actual game that I could release, not just something to show off. It has become harder to get the art content finished. Creating art assets is hard enough when your just starting out, but when the desire comes down and its just work it feels even harder.
I just kept thinking to myself that this project is a 'tech demo' and probably would only be for demonstrating any talent I might have as well as just being something I thought would be cool to do. I still want to get it to a point that is actually presentable and people will be impressed and I do still want to do this. However I think to myself to get this ball rolling in game development it is best to get down and dirty to make a full complete game. So from now on my warcraft3 3rd person tech demo will be put on the back burner. For those of you who don't cook this means that attention will still be put into it but that the time given will be much less. It's more of a pet project now.
New Game Project:
Well what is it? I won't say at this time, I think once I have something to show, then it will get out there. I really like reading postmortems of games, so since I had saved the pages of the Torque docs about making a game (chapter 2 making of Marble Blast), I gave myself a refresher read through it. Its great because its more than just want went right/what went wrong. So, for the last week I've done the following:
- began some preliminary prototyping
- major features bullet pointed
- list of major technologies/components (for features)
- list of Likes/Dislikes of the features and gameplay from similar games out there
- list of milestones to get working for the first of many iterations.
Well, that's a little of what is going on in my life relating to games. I prefer to write these blogs to show major things going on, especially since its on GG's dime and space. When the time is right I hope to get my own site up where more details can be displayed.
So, even though Im not that happy with the screenshots I have, I will post them anyways. Below I have comparisons, first from actual blizzard ingame screens, then a comparable shot taken in torque. THESE THUMBNAILS LINK TO FULL SIZE...
Begining area, waterfalls

torque version

Bridge

torque version

Houses on hill

torque version(s)


Farm area

torque version(what great placement of objects, dont you think?)

Gate area

torque version

Beach area

torque version

Final cutscene from cliff

torque version(lots of fog makes this pic look not too great, but the view!)

Until next time (with either pics of new game, or the next section of warcraft3 stuff - the town shops)!
- John McArthur
Confession Time:
After spending a few months on this project I noticed that more and more I would wish I was working on an actual game that I could release, not just something to show off. It has become harder to get the art content finished. Creating art assets is hard enough when your just starting out, but when the desire comes down and its just work it feels even harder.
I just kept thinking to myself that this project is a 'tech demo' and probably would only be for demonstrating any talent I might have as well as just being something I thought would be cool to do. I still want to get it to a point that is actually presentable and people will be impressed and I do still want to do this. However I think to myself to get this ball rolling in game development it is best to get down and dirty to make a full complete game. So from now on my warcraft3 3rd person tech demo will be put on the back burner. For those of you who don't cook this means that attention will still be put into it but that the time given will be much less. It's more of a pet project now.
New Game Project:
Well what is it? I won't say at this time, I think once I have something to show, then it will get out there. I really like reading postmortems of games, so since I had saved the pages of the Torque docs about making a game (chapter 2 making of Marble Blast), I gave myself a refresher read through it. Its great because its more than just want went right/what went wrong. So, for the last week I've done the following:
- began some preliminary prototyping
- major features bullet pointed
- list of major technologies/components (for features)
- list of Likes/Dislikes of the features and gameplay from similar games out there
- list of milestones to get working for the first of many iterations.
Well, that's a little of what is going on in my life relating to games. I prefer to write these blogs to show major things going on, especially since its on GG's dime and space. When the time is right I hope to get my own site up where more details can be displayed.
So, even though Im not that happy with the screenshots I have, I will post them anyways. Below I have comparisons, first from actual blizzard ingame screens, then a comparable shot taken in torque. THESE THUMBNAILS LINK TO FULL SIZE...
Begining area, waterfalls
torque version
Bridge
torque version
Houses on hill
torque version(s)
Farm area
torque version(what great placement of objects, dont you think?)
Gate area
torque version
Beach area
torque version
Final cutscene from cliff
torque version(lots of fog makes this pic look not too great, but the view!)
Until next time (with either pics of new game, or the next section of warcraft3 stuff - the town shops)!
- John McArthur
About the author
#2
Toby.
02/23/2006 (2:42 am)
Looks realy nice - I think if you compare the two shots, you will see that WC3 tends to be darker in saturation, this might be something you could look into. Just even darkening your images in photoshop might give you some interersting results.Toby.
#3
First of all, for some reason I cannot get that one link in the middle of my pics to turn into a thumbnail. The markup above and below are equal, its just not working (plus the use of elipse and commas screwed up the post some when originally submitted).
@Ben
Thanks for the comments. Everything in the torque pics are original by me except 2 terrain textures (god made them) and KORK.
Funny thing about the Marble Blast doc is I cannot find the damn thing from using the website menus above. However, I did a search using the word 'iterate' and found it! Here you go: LINK
@Toby
Thanks! You are absolutely correct with the saturation in those pics. My monitor gives the illusion of them being a bit more saturated (and more to likeness) then the screenshots, which is frustrating, because as a game developer, the intended visuals can be scewed based on monitor settings or what not. I actually did darken up much of ther terrain textures from the time of the last plan to this one, but apparently I need to do more.
Before, I was pretty strict about getting it done, which ment not fooling around with the code for the sake of time. But since its a pet project, I can relax on this and do a few things I really couldnt before, like grass, particle waves, and alpha valued detail terrain textures.
Cheers,
John
02/23/2006 (1:11 pm)
@GarageGamesFirst of all, for some reason I cannot get that one link in the middle of my pics to turn into a thumbnail. The markup above and below are equal, its just not working (plus the use of elipse and commas screwed up the post some when originally submitted).
@Ben
Thanks for the comments. Everything in the torque pics are original by me except 2 terrain textures (god made them) and KORK.
Funny thing about the Marble Blast doc is I cannot find the damn thing from using the website menus above. However, I did a search using the word 'iterate' and found it! Here you go: LINK
@Toby
Thanks! You are absolutely correct with the saturation in those pics. My monitor gives the illusion of them being a bit more saturated (and more to likeness) then the screenshots, which is frustrating, because as a game developer, the intended visuals can be scewed based on monitor settings or what not. I actually did darken up much of ther terrain textures from the time of the last plan to this one, but apparently I need to do more.
Before, I was pretty strict about getting it done, which ment not fooling around with the code for the sake of time. But since its a pet project, I can relax on this and do a few things I really couldnt before, like grass, particle waves, and alpha valued detail terrain textures.
Cheers,
John
Ben Jones
you did a great job on making those town buildings they look the same, or did you take them from wc3?
Edit: can you link me the marble blast thing you were talking about? i would liek to read through it.
Thanks
Ben Jones