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by Dave Myers · 02/18/2006 (6:02 pm) · 5 comments
I finally took some serious time away from game dev. I kept paying lip service to the idea once I sold off my interest in 21-6, but I never really backed away and took some time off until September rolled around. I even missed the IndieGamesCon, that's how serious I was about taking a break. ;) I've been away for a while, but I'm feeling the itch again. To that end I'm in the process of updating both my website (later) and my blog (now). It'll be in a state of flux for a bit while I tweak it to look decent using WordPress. Although I've been taking a break from game dev, that by no means implies that I've been ignoring what's been going on in the game dev community. For instance, I've been reading Phil Steinmeyer's blog, who recently published his first casual game, Bonnie's Bookstore. I find following Phil interesting because he is essentially doing what I had considered doing with LG.
I also have been following the blog Jeff Tunnell of GarageGames just recently started titled Make It Big In Games. While I actually have heard everything he's had to say to-date on the blog (much in person), it will be fun to watch Jeff continue to build his blog as he has much to contribute to wannabe-game-devs.
I'm still trying to determine what I will do game-dev-wise now. I have an idea for a fun little two-player game I'd like to toy with. At this point I'm not really worried about making money with games, and in fact I'm almost of the opinion that I should just do some game dev work with some folks just for the fun of it now rather than try to design and dev my own stuff. We'll see.
About the author
Considerable experience developing with Torque-based technologies and produced the first third-party game using any Torque technology (Orbz). Game designer, programmer, and producer, and credits include the innovative title Orbz and the colorful BuggOut.
#2
Anyway, good to hear more from you David!
02/18/2006 (10:04 pm)
I didn't know you had taken a break. So are you planning on moving into the casual space? I noted that Bethellowed looked kinda more like a casual game.Anyway, good to hear more from you David!
#3
Good luck,
- Melv.
02/19/2006 (1:22 am)
Welcome back; I look forward to seeing the reenergised Mr Myers.Good luck,
- Melv.
#4
Im in the same boat. After having to abruptly leave 21-6 due to
a pricey medical surgery for my wife, I disappeared for almost a year.
Now with things back to normal, I am soooo getting that itch....
-Jason
02/19/2006 (9:35 am)
Hello again Dave, welcome back.Im in the same boat. After having to abruptly leave 21-6 due to
a pricey medical surgery for my wife, I disappeared for almost a year.
Now with things back to normal, I am soooo getting that itch....
-Jason
#5
I believe that I will dig into Bethellowed again sometime soon and try to flesh it out a bit more. I'd really like to take that one to completion, although the direction it was taking doesn't convince me that it'd sell well. The nice thing about that is I really don't care about sales at the moment, so I doubt I'll let that deter me from finishing it. I just like the basis of the game, and so I'd finish it just for me if nothing else. ;)
I am also toying with a 2-player game idea I'm calling Duello for now. I set up a Wiki so I can cover both games publically and later I imagine I'll use it to collaborate with artists/sfx/scripters going forward.
02/20/2006 (8:19 am)
Thanks guys. If you're bored Jason, just let me know. I believe that I will dig into Bethellowed again sometime soon and try to flesh it out a bit more. I'd really like to take that one to completion, although the direction it was taking doesn't convince me that it'd sell well. The nice thing about that is I really don't care about sales at the moment, so I doubt I'll let that deter me from finishing it. I just like the basis of the game, and so I'd finish it just for me if nothing else. ;)
I am also toying with a 2-player game idea I'm calling Duello for now. I set up a Wiki so I can cover both games publically and later I imagine I'll use it to collaborate with artists/sfx/scripters going forward.
Torque 3D Owner Eric Forhan
I'd been wonderin' what's happened to you. :)
I took a much needed rest myself, especially after Trajectory Zone never getting finished. Back hard at it now, though. :)