DTS & DIF Exporter Matrices Added to TDN
02/16/2006 (1:52 am) by Alex Swanson
They have been renamed "Exporter Feature Charts" to be more clear about their purpose. Hopefully we will see some links from features on the charts to docs on how to implement those features in the various 3D applications as those docs crop up in TDN. Also, you'll notice that the charts took a bit of a visual hit in the transition. If any Wiki Wizards want to pretty them up, please feel free!
For those of you currently linking to my site for the charts, please redirect your links to these pages, as these will be kept up to date, and mine will not (though I will link to these pages from there.)
DTS Exporter Feature Chart
DIF Exporter Feature Chart
About the author
I spent a year as a Computer Science major and a year as a traditional design major at Montana State University. I then transfered to University of Oregon where I joined the multimedia department. My focus was in animation, both stop-motion and 3D. I joined the GarageGames team as an intern while I was still in school, and became a level designer for the Marble Blast series. Since then I have been doing a variety of work with the web site, the development community, the various Torque demos, expansions for Marble Blast, art direction for Puzzle Poker, Marble Blast Ultra, and MiniGolf Mania. More recently I have moved into a more managerial role, acting as a producer on Rokkitball and other yet-unannounced projects. [gge_user=alex][gge_game=MarbleBlastGold][gge_game=MarbleBlastUltra][gge_game=PuzzlePoker][gge_game=MinigolfMania] view profile »
Hey, great! Now we can update it on our own.
Alex, two things that I noticed on the DTS/Feature Chart that I don't know what you intended:
1. Under Texture there are two Additive rows. I'm not sure what the difference between the two are, but Blender is 'yes' for one and 'no' for the other.
2. And as Rubes pointed out, under Platforms Supported there are two Mac rows. Again I'm not sure what the difference between the two are, but LightWave is 'yes' under one and 'no' under the other. It should of course be 'yes'. :o) I'd make the change myself, but again I don't know if there was a special meaning behind the two rows.
And finally the Official GG Exporter row have some items with [ a ] beside them, but the footnote key doesn't list what they mean.
Thanks!
- LightWave Dave
- LightWave Dave
I had a thought while looking at it, The items that are supported, as in "IFL" or "LOD" or others that require a little more setup for export, it would be realy handy to have that "Yes" in the respective entry to point to a TDN article on the subject.
Keep up the good work. As I bring people into the fold of Torque, this is one of the first places I send them. A games art pipeline is critical and your information makes the decisions on what to use extremely helpful.
Thanks
Todd
@William: The "create bounding box" button on the dtsUtility dialogue does this.
@Allyn: It is my hope to eventually have most or all of the table entries link to appropriate TDN tutorials, but more problematic/ unintuitive features such as IFL and LOD would be prime candidates.
Quoting James Urquhart (Apr 22, 2004 at 09:19) in this thread www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4662
Quote:3) I used to have a simple map exporter, but it has since gone to better places. [...]
I need to make a formal resource out of it.

Torque Owner Rubes
Edit: referring to the DTS Exporter Matrix, that is.