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by Redacted · 02/15/2006 (7:38 am) · 14 comments
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#2
02/15/2006 (8:21 am)
I decided not to use Blender because I couldnt figure out how to get the exporter to work at all. Are you goign to give a detailed and clear instruction on how to make it work in the first place ?
#3
I would think a very large portion of the community that have moved into the video game field are like me, programmers with limited skills in content creation. This is where we struggle, and things like this really help in that area. And it's good to see GG constantly recognizing all the contributors here. Just in the year+ I've been around, I've really seen this community grow.
Anyway, just wanted to let you know your work is appreciated...
/Terry
02/15/2006 (8:24 am)
Really good work, Joseph. I believe a lot of the motivation for people just getting started in the business is going to be easier content pipelines and good docs/tutorials. GG is really coming along well in this direction with all the contributions from the users and GG themselves (TDN is going to kick butt), and support like this for the third party market makes a lot of difference.I would think a very large portion of the community that have moved into the video game field are like me, programmers with limited skills in content creation. This is where we struggle, and things like this really help in that area. And it's good to see GG constantly recognizing all the contributors here. Just in the year+ I've been around, I've really seen this community grow.
Anyway, just wanted to let you know your work is appreciated...
/Terry
#4
02/15/2006 (8:48 am)
...
#5
lowpolycoop have a few really good blender tutorials, aimed specifically at using blender with Torque.
02/15/2006 (9:13 am)
Chris, have a look at http://www.lowpolycoop.com/forum/viewtopic.php?t=8lowpolycoop have a few really good blender tutorials, aimed specifically at using blender with Torque.
#6
Joseph "takes a break" by writing docs. Dude, you rock. Thank you!
The exporter has been working great for me so far, but I haven't exported any animations yet.
02/15/2006 (9:57 am)
Wow.Joseph "takes a break" by writing docs. Dude, you rock. Thank you!
The exporter has been working great for me so far, but I haven't exported any animations yet.
#7
http://www.lowpolycoop.com/forum/viewforum.php?f=9
It would be fantastic if they found a permanent home.
Scott
02/15/2006 (11:33 am)
To continue what Mike said, you are more than welcome to utilize and, if needed, update the tutorials from the co-op. Here's the link to the whole section:http://www.lowpolycoop.com/forum/viewforum.php?f=9
It would be fantastic if they found a permanent home.
Scott
#8
02/15/2006 (1:27 pm)
oooohhh, code, docs and tutorials......... yumm :)
#9
I know from experience that writing documentation can be boring and tedious, but keep up the good work! :)
02/15/2006 (3:05 pm)
Nice work, Joseph.I know from experience that writing documentation can be boring and tedious, but keep up the good work! :)
#10
02/15/2006 (3:25 pm)
Both you and James are the most helpful people I've met in this community. I'm glad that you both have dedicated so much time in getting this exporter to work efficiently with Torque, especially since the Blender is free, and many of the exporters for other programs aren't near as impressive, plus the fact that they often cost much more!
#11
Thank you very much for making life easier for Blender Dudes and Dudettes! Whatever I can do to help email me.
The only thing I would like to see as a tutorial is how to setup LOD and setup a Torque skeleton (works with default DSQs and the Ragdoll Pack).
02/15/2006 (6:53 pm)
Joseph,Thank you very much for making life easier for Blender Dudes and Dudettes! Whatever I can do to help email me.
The only thing I would like to see as a tutorial is how to setup LOD and setup a Torque skeleton (works with default DSQs and the Ragdoll Pack).
#12
02/16/2006 (1:58 am)
Dude wow. Hey how does that TSE materials work? Are we talking about the procedurals or custom shaders too? Thanks
#13
02/16/2006 (2:51 am)
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#14
01/17/2007 (9:09 pm)
Just a note at the time I was shader noob. I realized you have to apply shaders as materials to the model textures.
Torque Owner Charles B
Thanks for all the good stuff!