Torque Beginner Experience
by Greg Wright · 02/10/2006 (6:11 am) · 3 comments
So I finally purchased Torque and let me say that it is great to be working with it. However, it can seem a bit overwhelming at the start. My big question was...where do I begin? I took a look at the starter FPS and found that there was just too much code to read. Not that I have a problem with breaking code down, but I prefer to start from skeleton code and build on top of it, testing everything until I am happy with it.
I ended up digging out 3D Game Programming All in One and using it as a resource. I must say that I am impressed. I actually read the book through without touching the engine. I didn't think it was a bad idea at the time, but you really need to work with the engine while reading the book. The questions that I needed answered were around the structure of the code and how it all worked together.
Once, I have my skeleton code written, I can now focus on creating. I'll let you know how I progress.
I ended up digging out 3D Game Programming All in One and using it as a resource. I must say that I am impressed. I actually read the book through without touching the engine. I didn't think it was a bad idea at the time, but you really need to work with the engine while reading the book. The questions that I needed answered were around the structure of the code and how it all worked together.
Once, I have my skeleton code written, I can now focus on creating. I'll let you know how I progress.
#2
02/10/2006 (9:19 am)
Plans are stored internally as resources. He did write a .plan, but they all show up as resources in the search.
#3
02/10/2006 (2:34 pm)
I would be interested to see how this unfolds. I have some very stong thoughts on the book. I have made it to chapter 5 and feel like I have only learned one chapter worth of material. 
Torque Owner Vashner