Internal Grenade Launcher.. with Arms!
by Don · 02/05/2006 (11:24 am) · 6 comments


This project is coming along! I've teamed up with Jase Culwell, who is handling the programming side, and he's doing some great work. He recently implemented separate internal weapon models, So these hands will be ingame as soon as I rig them.
#2
02/05/2006 (4:45 pm)
I assume the hands will only be seen in FPS mode?
#3
02/05/2006 (6:18 pm)
Very nice work! You know, this would make an excellent resource! (Seperate internal weapon code) :)
#4
02/05/2006 (7:11 pm)
Can you explain this better please? "internal grenade launcher". Internal to what?
#5
By "internal" I mean The weapon model you see while in first person mode. The External (third person) weapon models will have a much lower polycount. Ahh.. terminology :P
The internal weapon code can be found on this page:
http://www.garagegames.com/mg/forums/result.thread.php?qt=6702
02/05/2006 (7:53 pm)
Heh, WWII? Well, that wasn't really intentional, but I did want the metal to look somewhat weathered. The game is Sci-Fi, and it's going to have a mix of real world and made up weapons. I'm no weapon expert though, so hopefully it looks plausible.By "internal" I mean The weapon model you see while in first person mode. The External (third person) weapon models will have a much lower polycount. Ahh.. terminology :P
The internal weapon code can be found on this page:
http://www.garagegames.com/mg/forums/result.thread.php?qt=6702
#6
02/06/2006 (9:19 am)
Thanks for the link Don. I was thinking your coder wrote new code for the first person weapon, my mistake. I've been following that thread and plan to use it later.
Torque Owner Anders Norén