Game Development Community

Staying Alive gun screen shots!!

by Travis Wood · 01/28/2006 (2:43 pm) · 12 comments

This is a proud day to debut some wepons for the demo level.
Cheek them out!!
The z 10 80 and z f 10.
Hang on Got to put them on here.
i44.photobucket.com/albums/f34/penut117/unix10z80.jpg

i44.photobucket.com/albums/f34/penut117/zf10.jpg

#1
01/28/2006 (2:45 pm)
can some one Help me plese to put the photos on?
#2
01/28/2006 (2:49 pm)
photobucket.com/

Looking forward to them.
#3
01/28/2006 (3:20 pm)
thanks!!!! here you all go!
#4
01/28/2006 (4:05 pm)
Honestly, they doesn't look too good. They look blocky, unrealistic and low quality. Especially the lower one.
#5
01/28/2006 (4:06 pm)
Ambition isn't the only thing that makes a game. Skill. Artists. Programmers. You either need to be all of those, or use the people who do it.
#6
01/28/2006 (4:17 pm)
meh, realalism isnt all it's cracked up to be :P
#7
01/28/2006 (4:32 pm)
Hey, I'm siding with Travis a little here. Even though the gentleman is vain, at least he has managed to produce something usable. That's a lot more than I expected really, and in a far shorter time frame. This is a start. Like in many things he is doing, it's a start. And that, I think, means something.

So Travis... yeah. Good start. Keep going. Faith and patience. And don't be afraid to be honest with yourself and other people about your limitiations - it's the only way you'll overcome them and be where you ultimately want to be, and it's the only way to get people to trust you. Trust is the foundation of all collaboration. I'd rather collaborate be with an honest newbie than a misleading pro any day.

Cheers!
#8
01/28/2006 (5:07 pm)
Maybe I wasnt very clear, but I also am siding with Travis.

I personally dont give a rats-ass for "realaism". It's the freakin gameplay that matters. Dev art can be changed at any time, upgraded with newer/better stuff. As the PM or developer, you should focu on producing a fun gmae firstly, and produce your art content at the VERY last step. otherwise, when your games scope changes (and it will change) you'll have wasted a lot of good resources on pretty, but useless art work.
#9
01/28/2006 (5:41 pm)
I think they are a good start, especially the handgun model. You could probably add some more detail to them, mainly the bottom one. They look like they are quite low poly, but don't be afraid to take up a little more poly space to add in some detail. Just make some well designed LODs and it will help keep your poly count low.

You should check out some real life images of weapons that look similar, and take note on what little details you see that improve on the look of the weapon. Try sketching out a weapon on paper with as much detail as you can put in it, then use it to base your model off of.

The main thing here is that you have successfully completed two weapon models. Your next weapon models, or any models at all, are going to become much better. You will develope a quicker workflow, and a better vision of what you are trying to create.

Ambition, perseverance, patience, practice, and a clear set of goals are what will take you on the path that you choose. Keep up the good work!

-Jase
#10
01/28/2006 (8:00 pm)
Those guns look nice, but dont get too ahead of yourself. ;) Perhaps a bit more detail but the handles look very nice. Looks like youre off to a nice start.
#11
01/28/2006 (9:14 pm)
Thanks for the tips!!! These are guns that are in production......well all 5 guns are! these are only 2.
I will be more artistic with this!!!! 45 guns still need to be put in 3D form I will be high-end now on
and rember its only day 21 and I wanted to show you guys progress.
#12
01/29/2006 (12:45 am)
I've been waiting for you to post up some shots of your work, and they look very good. They guns need a bit more detail to look realistic, but that may not be necessary depending on your ultimate goal for this project. I'm happy to see you're making some progress =)