A newbie
by Mark Barner · 01/16/2006 (10:15 am) · 1 comments
A newbie's journal - week 4 thru 10. The making of our first game. Kilo-watt: A quest for power.
Weeks 4 - 5:
- We purchased 3D World Studio from www.leadwerks.com. Introducing a new software package did delay work on our project, but in the long run it actually increased our production time. 3D World Studio is really easy to use. We will be using 3D World Studio until the Constructor is released.
- Sent prototype 2 release to Rick.
Week 6:
- Nothing got done on the project because of the holiday shopping and getting ready for families visiting.
Weeks 7-8:
- Holidays and spent most of it in bed with the flu.
- Rick worked on buildings for first level.
Week 9:
- Sent prototype 3 release to Rick.
- Rick worked on buildings for first level.
Week 10:
- work on web page prototype.
- Rick finished buildings for first level.
Review
Since this is my first blog of the New Year... I wanted to take the time to review our project. The last ten weeks have actually been fun. Some days I was really down because I wasn't able to get work done. I basically had two weeks that I didn't get anything done because I had the flu. I felt bad for not being able to get things done and while Rick was getting things done. We discussed this last week... it really doesn't seem to matter on how fast we progress as long as we continue to move forward on the game. We both have not really had much time in the last four weeks because of various things.
- One of the things I wasn't able to do was to do a weekly blog. Some weeks we really didn't have much to post. I am working on a web page and hope to be able to post screenshots soon. Our art will not be as good as others here, but as I seen big game developers release great eye candy... the gameplay sucked. So our main goal is gameplay. I still think the best game I played was Starsiege:Tribes. The gameplay was great.
- It has been taking me extra time to implement resources from GG. Alot of the resources are not updated by their authors. Basically I implemented them into TGE 1.3 release first. Reason for this was that there is more documentation on TGE 1.3 currently than TGE 1.4. Several resources did not even work with TGE 1.3. So, I got them to work in a stock copy of TGE 1.3 then transfered it into TLK 1.3.5.
- We learned alot about making interiors these last six weeks. 3D World Studio is an early adopter release. Torque users on Leadwerks Torque forums are busy working on plugins for exporting to TGE.
- Planning your game or levels on paper helps out alot.
- Backups on a regular basis saves time.
- Organization of files, notes and disks is very important.
- Time management is very important. Not only for your project but as well for your personal/family life.
What to do next?
- upgrade up to TLK 1.4
- continue working on first level
- add vehicle resource
- prototype 4 release
And for beginners to Torque...
*Apparatus released his "Mapping Pack One - Handbook". I highly recommend someone just starting out in game development and Torque to get this. Has alot of useful doodads for prototyping and included some real good textures.
Weeks 4 - 5:
- We purchased 3D World Studio from www.leadwerks.com. Introducing a new software package did delay work on our project, but in the long run it actually increased our production time. 3D World Studio is really easy to use. We will be using 3D World Studio until the Constructor is released.
- Sent prototype 2 release to Rick.
Week 6:
- Nothing got done on the project because of the holiday shopping and getting ready for families visiting.
Weeks 7-8:
- Holidays and spent most of it in bed with the flu.
- Rick worked on buildings for first level.
Week 9:
- Sent prototype 3 release to Rick.
- Rick worked on buildings for first level.
Week 10:
- work on web page prototype.
- Rick finished buildings for first level.
Review
Since this is my first blog of the New Year... I wanted to take the time to review our project. The last ten weeks have actually been fun. Some days I was really down because I wasn't able to get work done. I basically had two weeks that I didn't get anything done because I had the flu. I felt bad for not being able to get things done and while Rick was getting things done. We discussed this last week... it really doesn't seem to matter on how fast we progress as long as we continue to move forward on the game. We both have not really had much time in the last four weeks because of various things.
- One of the things I wasn't able to do was to do a weekly blog. Some weeks we really didn't have much to post. I am working on a web page and hope to be able to post screenshots soon. Our art will not be as good as others here, but as I seen big game developers release great eye candy... the gameplay sucked. So our main goal is gameplay. I still think the best game I played was Starsiege:Tribes. The gameplay was great.
- It has been taking me extra time to implement resources from GG. Alot of the resources are not updated by their authors. Basically I implemented them into TGE 1.3 release first. Reason for this was that there is more documentation on TGE 1.3 currently than TGE 1.4. Several resources did not even work with TGE 1.3. So, I got them to work in a stock copy of TGE 1.3 then transfered it into TLK 1.3.5.
- We learned alot about making interiors these last six weeks. 3D World Studio is an early adopter release. Torque users on Leadwerks Torque forums are busy working on plugins for exporting to TGE.
- Planning your game or levels on paper helps out alot.
- Backups on a regular basis saves time.
- Organization of files, notes and disks is very important.
- Time management is very important. Not only for your project but as well for your personal/family life.
What to do next?
- upgrade up to TLK 1.4
- continue working on first level
- add vehicle resource
- prototype 4 release
And for beginners to Torque...
*Apparatus released his "Mapping Pack One - Handbook". I highly recommend someone just starting out in game development and Torque to get this. Has alot of useful doodads for prototyping and included some real good textures.
About the author
Recent Blogs
• Barnsmorr Castle update.• A newbie
• Torque specific books
• GPGT book: Half way - review.
• Plan for Mark Barner

Torque 3D Owner dsfsd