Game Development Community

Weapons in Torque and UV mapping

by Daniel D Nicolas · 01/07/2006 (8:24 am) · 0 comments

First, I want to wish everyone a happy new year, and also a productive one ;)

Since my last .plan, and thanks to the updated DTS exporter for blender 2.4 by Joseph Greenawalt (thank you very much), I have been progressing with blender and also with torque.
I have redone the pistol with a new look, it is now longer and doesn't have the light, but now it has a lot more polys (....4080....) that wouldn't been there if I just knew how it would look in Torque (beginner's fault) :(. I also have done an Assault rifle that has a more convenient number of polys (1822) and it looks as good or better :).

Since the start of the new year, I have been learning how implement the weapons into Torque, and this has resulted to be the easy part of all the process, because as for now, I haven't been able to animate any model, and the UV mapping is the most painful thing I have encountered until now.

I started the UV mapping process with the simple shotgun, which ended with a poor result as you can see here. After that, I had a more clear vision of how the process worked, so I started working on the Assault rifle.
Due that when I did the model I didn't have any idea about UV mapping, the first thing I had to do was work with the model to make the process easier, although it isn't easy anyway, but I would recommend anyone starting to model learn about the UV mapping fist to avoid double work.
Thankfully the UV map of the Assault Rifle ended much better (I think), as can be seen here.

While I was implementing the weapons into Torque I realized of a problem I never thought of, in 3rd person, the left hand isn't in the right place for all the weapons.
I did search for any information regarding this issue, but I couldn't find nothing. So for now, you see this in 3rd person. :/

Now, if you want, you can see my models in Torque here:
Pistol (No texture)
Shotgun (UV mapped with test texture)
Assault Rifle (UV mapped with test texture)
Machinegun (No texture)
Minigun (No texture)

I don't know if people like to see this kind of 'photos' as I do, so just in case, here they are for everyone's 'pleasure' :P

UPDATE: After following the video tutorial radar_part_1 step by step (the animation part of course) by Dingo_aus I have been able to include the Fire animation to the Assault Rifle finally. I recommend his tutorials to anyone using blender with Torque. Thank you Dingo_aus.