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MMORPG Death March - 1st Casualty

by Chris Burk · 01/04/2006 (1:43 pm) · 5 comments

Well, it appears that the potential survivors of the death march have already dropped by one. My tech lead has taken a lucrative position with a major software company that holds its employees captive. That means no working on side projects that could potentially compete with his employer's company.

Crap.

Well, the lighter side is that I needed to retool my budget anyway, and this provides me the impetus to do it. The downside is that now I'm entering the design phase without a qualified technical lead to put together a TDD and reign in my overreaching on the creative design side. Any takers for a position that pays in animal crackers until we get funded? Bueller? Bueller?

Yeah, I didn't think so. Dig deep compatriots, this bridge has to be built for the war effort. We will persevere.

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• MMORPG Death March

#1
01/04/2006 (2:39 pm)
Sorry to hear you've lost a man, I wish you the best of luck.
#2
01/04/2006 (3:52 pm)
Quote:Yeah, I didn't think so.

LOL! Good prose :)
#3
01/05/2006 (5:42 am)
Heh, this is like looking into an mirror :/

Anyways, sad to hear (It kinda spoils yer fragrate don't it) ^^
#4
01/05/2006 (2:18 pm)
Chris: i read the posts on your last .plan.. and....

you are thinking too big. I've been doing this 'start up' stuff on and off for the last 5 or so years and i am pretty sure that you are thinking way to big right now.

first of all, scope down your budget. if you want to raise 10mill for a mmorg, that's great, but no one except your rich uncle is going to fund you that amount (C-corp or not) if you dont have something sexy to show them first.

So that should be your first mission of order: write some small, sexy game that will spark people's interest, and show prospective shareholders that you can actually perform. the budget for that should be something in the 10k range.
#5
01/06/2006 (2:00 pm)
Reply to Jason
-Oh, I agree wholeheartedly. I haven't excatly come out in this blog with the entire plan. That would take...wait a minute, I've already got a copy of it lying around here. Lessee....fifty some-odd pages. I'm primarily using this as a venting space and a developer notebook, not a hardcore discussion of project management for a MMORPG. In fact, I'm meeting the lead for my demo team this evening to start getting him setup with what he needs. The big number is a total of all successive rounds of financing (4 in all). Each round has a seperate deliverable and milestones as well as a different purpose. I'm wearing producer/designer credits for this one, so I'd better have my head screwed on straight when it comes to expectations.