Puzzle Gaiden Makes Progress and Pre-Demo is Released Privately!
by Bryan Edds · 12/28/2005 (7:08 am) · 9 comments
Puzzle Gaiden has made more progress! I have just recently released a private pre-demo to a few people, and have gotten a small amount of feedback on it. If you would like to request a copy, just give me an e-mail at the address in my profile or contact me in the #garagegames IRC room if I'm in there (would be quicker). I just ask for some feedback in return for a copy of it since I really, REALLY need feedback!
As for progress, there have been some major overhauls recently. Foremost, the story outline has been totally redone. While the original story of the game was interesting, it was somewhat convoluted and it didn't really seem to go anywhere. The new story is much more interesting and the characters are much more varied. It's a big win!
Following this, the whole overworld map was redone. Only one of the continents has been finished though. This one is the mountainous / foresty continent for those familiar with that old RPG standby. The other continents will be painted with ice, desert, and other themes once I get around to it. Here's a pic for ya!

Also, the game's flow is now more non-linear than before. Of course, the story is linear, but now you are able to explore almost any place in the world so long as you are powerful / skilled enough to get there. So you have a choice to advance the story or explore the world and gain power and special items. It all depends on what you are in the moode for.
Here's some screeshots take hopefully garner interest in the game.
This is the first scene in the game where you are woken from a dream -

Here's a shot of your first encounter with the world map. You'll need to beat the practice battles to get access to new places on the world map!

Here's the character setup screen where you can configure up to twelve characters you will eventually in in the game!

Here you are shopping! How candid!

Here are some pics of the early battles in the game -




Well, that's about it for now. Until next .plan!
As for progress, there have been some major overhauls recently. Foremost, the story outline has been totally redone. While the original story of the game was interesting, it was somewhat convoluted and it didn't really seem to go anywhere. The new story is much more interesting and the characters are much more varied. It's a big win!
Following this, the whole overworld map was redone. Only one of the continents has been finished though. This one is the mountainous / foresty continent for those familiar with that old RPG standby. The other continents will be painted with ice, desert, and other themes once I get around to it. Here's a pic for ya!

Also, the game's flow is now more non-linear than before. Of course, the story is linear, but now you are able to explore almost any place in the world so long as you are powerful / skilled enough to get there. So you have a choice to advance the story or explore the world and gain power and special items. It all depends on what you are in the moode for.
Here's some screeshots take hopefully garner interest in the game.
This is the first scene in the game where you are woken from a dream -

Here's a shot of your first encounter with the world map. You'll need to beat the practice battles to get access to new places on the world map!

Here's the character setup screen where you can configure up to twelve characters you will eventually in in the game!

Here you are shopping! How candid!

Here are some pics of the early battles in the game -




Well, that's about it for now. Until next .plan!
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#2
I like the menu's and the world map brings back memories of the good ol' days of early games.
12/28/2005 (9:59 am)
Are the balls place holder graphics?I like the menu's and the world map brings back memories of the good ol' days of early games.
#3
12/28/2005 (10:39 am)
I am completely enthralled by this concept!
#4
David - thanks! Your e-mail is on the way!
12/28/2005 (7:24 pm)
Yeah, the marbles are place-holder graphics. Nothing like programmer art, eh? :)David - thanks! Your e-mail is on the way!
#5
12/28/2005 (9:25 pm)
David, I'm having problems e-mailing you. Could you e-mail me an instant message contact or possible an alternate e-mail address?
#6
- Melv.
12/29/2005 (7:55 am)
Awesome Bryan, just awesome. You should post this in the T2D Show Off forums so I can keep a "notify" on it. :)- Melv.
#7
12/29/2005 (8:23 am)
I got the file! I don't know what was happening, but it's now safe in my grubby little hands! I'll be getting back to you with some thoughts, questions, etc. Long live the marbles (I have to say that since I still absolutely suck at combat!).
#8
12/29/2005 (10:01 am)
Melv, there is a notify on .plans - check around the very bottom of this page :) But what the hey, I'll make a post in the show off forum anyhow ;)
#9
Looking good.
- Melv.
12/29/2005 (11:45 am)
yeah but I feel all comfy and at home in the T2D forums. :) Besides you should show this off to people who probably still haven't figured out how to browse the community page yet! :)Looking good.
- Melv.
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