Game Development Community

Modelling Progress

by Daniel D Nicolas · 12/27/2005 (9:43 pm) · 3 comments

Last week I didn't touch Torque. I have expended all my free time working with Blender.

After update and remove hundreds of useless faces of the models shown in my last .plan, I started working on a Rocket Launcher model just by imagination. The truth is that it ended looking so ugly and with so many faces that I decided to move along and start working on some models "based" on real weapons (more like a version of them), so I did a Barak pistol.

spinfusor.shackspace.com/pistol.jpg
I learned a lot while doing the Barak. I'm aware of most of the mistakes that I have committed during its creation, and even tried to animate it, but Blender 2.4 broke the exporter, so after making it look good I decided that it was a good time to work on a more complicated model, which was a Negev machinegun. I think that it ended looking really good, but since I know I'm biased to judge my own work, I would really appreciate if someone could post what he think about it.

spinfusor.shackspace.com/machinegun.jpgspinfusor.shackspace.com/machinegun2.jpg
Thank you for reading.

#1
12/27/2005 (11:49 pm)
It looks like you are going in the right direction. There is clear improvement in every model you've shown :)
#2
12/28/2005 (12:06 am)
The Negev looks really great! Congratulations on your progress, you're going up very well.
#3
12/28/2005 (7:44 am)
Thank you for your comments, I really appreciate them ;). Progressing in the right direction motivates me to continue working :).
Thank you.