Modelling Progress
by Daniel D Nicolas · 12/27/2005 (9:43 pm) · 3 comments
Last week I didn't touch Torque. I have expended all my free time working with Blender.
After update and remove hundreds of useless faces of the models shown in my last .plan, I started working on a Rocket Launcher model just by imagination. The truth is that it ended looking so ugly and with so many faces that I decided to move along and start working on some models "based" on real weapons (more like a version of them), so I did a Barak pistol.

I learned a lot while doing the Barak. I'm aware of most of the mistakes that I have committed during its creation, and even tried to animate it, but Blender 2.4 broke the exporter, so after making it look good I decided that it was a good time to work on a more complicated model, which was a Negev machinegun. I think that it ended looking really good, but since I know I'm biased to judge my own work, I would really appreciate if someone could post what he think about it.


Thank you for reading.
After update and remove hundreds of useless faces of the models shown in my last .plan, I started working on a Rocket Launcher model just by imagination. The truth is that it ended looking so ugly and with so many faces that I decided to move along and start working on some models "based" on real weapons (more like a version of them), so I did a Barak pistol.

I learned a lot while doing the Barak. I'm aware of most of the mistakes that I have committed during its creation, and even tried to animate it, but Blender 2.4 broke the exporter, so after making it look good I decided that it was a good time to work on a more complicated model, which was a Negev machinegun. I think that it ended looking really good, but since I know I'm biased to judge my own work, I would really appreciate if someone could post what he think about it.


Thank you for reading.
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