Plan for Eric Dieter
by Eric Dieter · 05/14/2001 (3:34 am) · 0 comments
Well, at least its not "The Crying Game", eh?
Our potential co-developers are at E3 this week so I'm not really expecting an answer from them until they've taken care of their own internal projects first. Hopefully by the end of this week or early next we'll have our answer.
On Tuesday I'll send out my v/o demo to a potential agent and see if they'll represent me so I can make a decent and somewhat steady second income. Lord knows I may be needing it should we get a negative response.
I think if that happens I'll take a week off and start looking for an open position somewhere, likely at one of the companies who've helped us out over the years. Maybe even spend some time taking courses to brush up on my writing, management and extremely meager programming skills.
In retrospect, that may sound a bit pessimistic but I've been around the block to know its quite realistic. Getting a game into development, even a spin-off or expansion, is such a 50/50 crapshoot (unless you're John Carmack) that you should give it everything you've got and expect the worst. If you nail it, just think how surprised you'll be. :)
Whereas John could propose a game about killer sea-otters and have it made with the snap of his fingers, the rest of us don't have that luxury.
We gotta fight tooth and nail for it and even then that's just the beginning. You may have to do that for years before the opportunity is presented to you and even then there's no guarantee.
Its a strange, hard business but hell, I recommend it anyway if you can hack it. I do highly recommend you have a backup plan you can fall on though.
E
Our potential co-developers are at E3 this week so I'm not really expecting an answer from them until they've taken care of their own internal projects first. Hopefully by the end of this week or early next we'll have our answer.
On Tuesday I'll send out my v/o demo to a potential agent and see if they'll represent me so I can make a decent and somewhat steady second income. Lord knows I may be needing it should we get a negative response.
I think if that happens I'll take a week off and start looking for an open position somewhere, likely at one of the companies who've helped us out over the years. Maybe even spend some time taking courses to brush up on my writing, management and extremely meager programming skills.
In retrospect, that may sound a bit pessimistic but I've been around the block to know its quite realistic. Getting a game into development, even a spin-off or expansion, is such a 50/50 crapshoot (unless you're John Carmack) that you should give it everything you've got and expect the worst. If you nail it, just think how surprised you'll be. :)
Whereas John could propose a game about killer sea-otters and have it made with the snap of his fingers, the rest of us don't have that luxury.
We gotta fight tooth and nail for it and even then that's just the beginning. You may have to do that for years before the opportunity is presented to you and even then there's no guarantee.
Its a strange, hard business but hell, I recommend it anyway if you can hack it. I do highly recommend you have a backup plan you can fall on though.
E
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