Game Development Community

Off to Trip the Yule Fantastic

by Ben Garney · 12/20/2005 (1:58 am) · 45 comments

Hey cowboys and cowgirls!

Much like the rest of GG, I'm turning into a pumpkin for the holidays. I'll be around a little bit here and there on forums and IRC, but in order to perserve freshness I'm gonna be taking it as easy as possible for Christmas and New Year's. See some friends, chill out, do things with my family... Have some nice homecooked meals. :)

In case you're curious, my big goals for the early part of next year are getting Atlas 2.0 out the door (editors, blending, many other updates), getting TDN out of beta, releasing Elixir... and maybe a few other things, too.


static.flickr.com/6/75027690_0f2d72040d.jpgZoom in

(Note the shadows cast by the trees. Yes... it's getting closer and closer. :)

Happy Christmas & New Year! See y'all in 2006!

Edit: Just to clear up confusion, this is a screenshot of the forest pack I've been working on for a while now. It's running in TGE, and all the trees are rendered using a custom Forest object. Elixir is a source code documentation viewing web app. TSE will have shadows, but these aren't it.
Page«First 1 2 3 Next»
#41
01/14/2006 (11:48 am)
@Jacob : Any suggestion to improve this shader with so many textures ?
#42
01/14/2006 (11:52 am)
Well, I can't really give help because honestly, I cant even see how it works. Does it only work with HTC or something?

And besides, 64 textures for a terrain is rather overkill. You can definatly cut it down. Although something I'm working on right now is comming out pretty good and much easier. I'll post sometihng on it when I get something.
#43
01/14/2006 (3:08 pm)
Quote:Does it only work with HTC or something?
No, you can work with other Terrain Generator. You simply have to configure color for matching texture library.


Quote:And besides, 64 textures for a terrain is rather overkill. You can definatly cut it down.
Who can the more can the less. :)
#44
08/18/2006 (9:13 pm)
Great!!! It's so cool.
#45
09/14/2006 (4:19 pm)
And besides, 64 textures for a terrain is rather overkill. You can definatly cut it down.

Wouldent a really huge map (mmo like) with acouple of isles/countries need just this, as many textures as possible to accomodate a feeling of variation in areas ?
Page«First 1 2 3 Next»