Game Development Community

Delays and Happy Holidays

by Sam Bacsa · 12/20/2005 (1:32 am) · 3 comments

Hey gang,

Well, I've been delayed again! So much work has cropped up over the past week (due to finals and stuff), that I've been swamped and not been able to get really anything done.

This last step has really been a pain to implement: the plugins architecture. It requires a lot of tweaking and testing which wasn't really a necessity in the development of the main program. Plus, when I get it to a workable level, I'm going to have to coordinate with those people writing the SCC plugins to have them all out in one package.

My last final is today at noon, and I'm heading to Oregon to celebrate Christmas with family on Wednesday until next Tuesday. During that time, I plan on finishing the whole framework and, when I get back, push out an early release to the SCC authors so they can start writing their implementation.

I probably won't be waiting for the SCC authors to finish up with the modules before I release delta 7, but the SCC plugins will become available when they're complete and they will ship with the final release.

I know people are anxious to get the new version, as there are a few bugs in the current one (and naturally, they want to get their hands on the speed- and memory-optimized .Net 2.0 version!), so believe me when I tell you I'm working as hard as I can to get everything out.

Thanks everyone for their patience, bug reports, insights, suggestions, and comments!

Have a great holiday (Christmas, Hanukkah, etc)!

- Sam

(Grab your copy of Codeweaver (aka TorqueDev) right here)

#1
12/20/2005 (12:19 pm)
Have a happy holidays, Sam!

I know the next version will be worth the wait...

Keep up the great work!
#2
12/21/2005 (3:57 pm)
sam i'm still interested in helping with the plugins, drop me a line sometime: alan [ at ] whilesoftware [ dot ] com
#3
12/24/2005 (7:39 am)
Happy Holidays, Sam.

As always...nice work.