Game Development Community

t2d.net update

by Jason Swearingen · 12/19/2005 (2:29 pm) · 0 comments

I am pretty excited about the results of the t2d.net abstractions so far, however there is a lot of work that has to be done before I consider this a good release.

Also, the name "TAO" seems to be taken by a Mono-based game engine. So I will probably be reverting back to "T2D.NET", as most people havent tried the current incarnation of t2d.net, so they wont notice the differences :)


Though a bit of a disclaimer: I have a bunch of high-pri projects going on right now that have pushed t2d.net to the back burners. I am helping write a water chem simulation, and I have a contract offer that will require me commuting to NY for a week or so.

So the next version of T2D.NET will be out in the mid-late jan timeframe. And the next version should be 100% feature complete!

ps: oh, and loderunner is comming along. my friend andy (aka steve) is plugging away, still using the old t2d.net framework, i'll be porting his work over to the new api's as a proof-of-concept later.