Game Development Community

Enhanced Collision DLL Pack now NOT on sale

by A · 12/19/2005 (11:38 am) · 42 comments

Click on the image below to download the enhanced collision DLL pack. It includes enhCollision.dll, enhCollision.lib, and header files to build and test the collision response in your own build. It's a trial version with expiration, 790KB.

www.inoculousgames.com/ggposts/coldetpic.jpg
You can see this in action - starter.racing, 5.9MB.

edit: removed the package demo, as per request by GG staff. Starter.racing demo is still available.
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#1
12/19/2005 (12:04 pm)
If you're creating your own build with the provided .dll and .lib files to test your game, please disregard the merge section:
// in the class ShapeBaseConvex : public Convex, add a friend class
friend class DynShape;

The dynamic.cc and .h files are not provided with the demo.
#2
12/19/2005 (12:28 pm)
Hey, pretty cool demo!
What about vehicle-vehicle collisions, are those improved, also?
What about networking? Does this work in multiplayer?
#3
12/19/2005 (3:35 pm)
Defintately going to try this out.
#4
12/19/2005 (4:44 pm)
Does the source come with purchase?
#5
12/19/2005 (4:57 pm)
^ What he said - we're all source junkies around here.

Also, providing this al works with the networking code, etc., you might talk with GG about providing this as an add-on ala Torque Lighting Kit.

~ Just a thought =)
#6
12/19/2005 (4:57 pm)
Consider this pack as enhanced collision 'lite' and only available for Windows platform. Network is fully supported. There are additional changes required for better vehicle response, and I'll provide that after the purchase.

Also included in the enhCollision.rar is a set of instructions on how to merge the changes to create your own build. No source will be available with this purchase.

Enjoy.
#7
12/19/2005 (5:29 pm)
Perhaps I'm blind, but you dont seem to specify pricing anywhere. Perhaps you do in the demo, but the fact that it's single platform and you dont provide source means theres no point in even checking out the demo.

Trying to sell something to this community, where every other pack for sale includes source, makes this seem kind of strange. The fact you've built it on, as far as i can tell, cross platform components makes it even weirder ... if you provided source, it would more then likely be possible for someone to get it to work on the other platforms.

T.
#8
12/19/2005 (7:20 pm)
Akio - this would be much more attractive to me with source. If you want the reasons:

1. peace of mind - So if you decide to stop supporting it, I have at least a rats chance of fixing bugs or making enhancements.
2. Other platforms - MAC and Win64.
3. Ability to change compilers without regenerating import lib or writing the code to manually load DLL.

It's your product (obviously) - just trying to let you know what would make me consider purchasing it.
#9
12/19/2005 (8:04 pm)
All: removed the pack demo as per request by GG staff. Starter.racing is still available.
#10
12/19/2005 (8:24 pm)
ah, damn that sucks. Was getting all excited for a minute. Well done though.
#11
12/19/2005 (8:39 pm)
Akio - I am very interested in your product, but without source code I am very very hesitant. I agree with what Jaimi said and I would add.

4. If bug fixes are released for v1.4 of Torque or a new version of Torque comes out. The code could easily break.
5. Your customers can help point out mistakes and help you make improvements.

Also I grabbed your code and I think you had a mistake in your example code.
ehconvex.h should have needs to define InteriorMapConvexType in enum ConvexType
#12
12/19/2005 (9:41 pm)
This works very well in the game. It's much faster than the typical rigid body mod. However, the rigid bodies do not seem to be affected by gravity unless they've been involved in a collision ... which I suppose could be ok so long as you design stacks of them well. That's what I really wanted to get out of such a thing. Also, why can't you include the source code and make it cross platform? You really need to come through all the way on this. It's a good pack and one that Garage Games would probably publish if you included source and got it working cross platform.
#13
12/20/2005 (12:08 am)
Here is the bad news. I was just informed that I cannot sell this, so please disregard this as it has become a non-sellable good.
Good news is that I will post free libraries for Win and Mac platforms on a later date and you can use it however you like.
#14
12/20/2005 (6:55 am)
May I ask why you cannot sell it?
#15
12/20/2005 (7:03 am)
Because I was told
Quote:
selling or distributing derivative engine enhancements isn't authorized even with a commercial license
#16
12/20/2005 (7:07 am)
Interesting... But i'm just gonna leave it at that.
#17
12/20/2005 (7:11 am)
Hmm, now that I've reread the quote, I guess I can't distribute the free stuff either, hehe. So much for that.
#18
12/20/2005 (7:11 am)
Can't you just post it as a resource? There are tons of engine enhancements. If you want to sell it ... wouldn't Garage Games publish it?
#19
12/20/2005 (7:26 am)
I don't get it... Isn't the Lighting Pack also a "Derivate engine enhancement" with some added features, also called enhancements... Like this enhanced collision "pack".

Note to all Lightning Pack Defenders:
Not trying to pick on Lightning pack here though... It's apparently awesome!
#20
12/20/2005 (7:42 am)
I think that Garage Games must publish it ... but still this would be a great addition for publication. The only thing I can think of is that they are already planning a physics addition and don't need this ... well if they rejected Akio that is.
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