Game Development Community

Plan for Josh Ritter

by Prairie Games · 12/14/2005 (4:46 pm) · 17 comments

HTML VERSION: http://www.prairiegames.com/press.html

PRAIRIE GAMES, INC RELEASES GROUNDBREAKING ROLE-PLAYING GAME: MINIONS OF MIRTH

Wishek, North Dakota - December 15th, 2005 - Prairie Games, Inc today announced that it's groundbreaking role-playing game Minions of Mirth has been released for Windows and OSX.

"Minions of Mirth gives the player an incredible amount of freedom in their role-playing experience! It can be played in single player, multiplayer, and even allows friends to run their own custom persistent worlds! We're very pleased to be releasing this amazing product. We've worked very hard with our community to make sure Minions of Mirth totally rocks!", says Josh Ritter co-owner and programmer of the title.

Minions of Mirth is available for Windows and OSX at http://www.prairiegames.com for the special price of $25 through January 31st, 2006. The full price of the game will be $29.95 and there are no monthly service fees. Prairie Games, Inc hosts the complimentary PrairieWorld server and there are also community hosted worlds to play on. Minions of Mirth is also fully playable in single player with no internet connection.

Minions of Mirth Features:

* Auto-patcher that delivers immediate content and feature upgrades
* Full single player support
* Player vs Environment and Player vs Player multiplayer
* No monthly service fees for multiplayer
* Form your own party of up to 6 characters. Join other players in online alliances with up to 36 characters
* 16 playable classes, 12 playable races, Multiclass characters in three careers up to level 100
* 3 playable realms: Fellowship of Light, Minions of Darkness, and the Monster Realm
* 14 huge and diverse zones to explore
* Unlock monster templates to create your own stable of monsters
* Epic Battle System
* A tremendous amount of unique NPC, creatures, items, and quests
* 2 hours of original music
* Free dedicated world server with source code is available. Host your own persistent world with your own original content

Players are encouraged to visit http://www.prairiegames.com to get all the latest news, game information, and to download the free demo!

About Prairie Games, Inc:
Prairie Games, Inc is an independent game company dedicated to creating fresh and innovative role-playing games and technology. The company has offices in Wishek, North Dakota and Los Angeles, California. Minions of Mirth, it's debut title, is now available on Windows and OSX. The company's website is: http://www.prairiegames.com

#1
12/14/2005 (4:48 pm)
Congratulations Josh. You've given us all a boost in morale with your release. Good luck man!
#2
12/14/2005 (4:51 pm)
Congrats! I don't buy many games anymore (I haven't bought one yet this year!) as I don't have much time to play, but I may buy this one. I wish you all the success in the world!
#3
12/14/2005 (4:52 pm)
I wish you the best!
You made so much incredible things with TGE.... it's really impressive.
#4
12/14/2005 (5:01 pm)
Cool... congrats on getter the game finished!
#5
12/14/2005 (5:22 pm)
Ooh, that gigant of the indie game is released!!! :) Congrats, man, you`ve gone through a fair share of workload.
#6
12/14/2005 (5:32 pm)
I preordered MOM this past weekend and have been playing it a great deal ever since. Job well done. I think when people realize this was made with Torque it may bring a new rennaisance to developers. Its one thing to see people realize a project of a traditional smaller indie scope, it's even more of an eye opener to see something so huge come to life. You guys and gals at Prarie Games should really be proud of your achievement. I'd love to see a post mortem about the development of thisgame.

Congrats!
#7
12/14/2005 (5:56 pm)
After my final tomorrow, I will finally get a chance to play!
#8
12/14/2005 (6:02 pm)
Checked out the demo this morning, Well done. Congratulations!
#9
12/14/2005 (7:13 pm)
I've been in Alpha/Beta since about May. It constantly amazes me that this game has been put together so quickly. After switching to the Torque engine at the first of this year, you guys have done incredibly well at building a game that's fun to play and even more fun to edit :)

And to think you did it with basically a 3 (4?) man crew is absolutely astonishing!

Take a bow Josh and Lara - you guys have done a hell of a job!

Now that beta is over and I don't have to fear another wipe... my quest for 100/100/100 can begin :)
#10
12/14/2005 (7:25 pm)
Congratulations!
#11
12/14/2005 (7:41 pm)
Congrats man! Amazing accomplishment!
#12
12/14/2005 (7:54 pm)
Congrats Josh & Co.

MoM is awesome, so is the indie work -its been a amazing wonder to look at the speedy work.

Good job!
#13
12/14/2005 (9:07 pm)
Congrats Josh, KUDOS!!!!!
#14
12/14/2005 (11:25 pm)
Thats was a huge work. Congratulations on the finishing. Good job !
#15
12/15/2005 (7:29 pm)
Wow. I was bored at work today and came to GG (haven't been here for a while) adn was looking for .plans by people I recognzied from back when I was involved. Saw this and wow. Downloading the demo right now, but after watching the video, I"m definentally impressed.
#16
12/15/2005 (10:16 pm)
CONGRATULATIONS!

(Runs off to order)
#17
12/18/2005 (3:00 am)
I just bought it cant wait to play. Words dont describe how great of a job you have done. Your video was put together amazingly. I would pay for the video.