Plan for Aaron Danks
by Aaron Danks · 12/14/2005 (4:38 am) · 0 comments
I am now happy with the design of Project Oscar, and have begun to start generating assets for the first prototype.
For the first prototype, I plan to have the basic functionality down with simple graphics so I can begin to start recruiting others and increase the quality of the art assets.
The ultimate team for project oscar would include:
Myself (c++, torquescript, music, sound fx, design, some UI)
2 x Modelers (DIF/DTS/DSQ + texturing + cutscenes)
1 x Graphic Designer (UI)
Failing this, I can take on these roles alone, but the project will obviously take a lot longer.
TO-DOs:
DIF:
Road Intersection
First Building Shell
DTS/DSQ:
Wall Model (skinnable)
First Player Model (skinnable)
New Player Animations
A Couch (skinnable)
Reception Area
Programming:
Set up so objects can use multiple skins
For the first prototype, I plan to have the basic functionality down with simple graphics so I can begin to start recruiting others and increase the quality of the art assets.
The ultimate team for project oscar would include:
Myself (c++, torquescript, music, sound fx, design, some UI)
2 x Modelers (DIF/DTS/DSQ + texturing + cutscenes)
1 x Graphic Designer (UI)
Failing this, I can take on these roles alone, but the project will obviously take a lot longer.
TO-DOs:
DIF:
Road Intersection
First Building Shell
DTS/DSQ:
Wall Model (skinnable)
First Player Model (skinnable)
New Player Animations
A Couch (skinnable)
Reception Area
Programming:
Set up so objects can use multiple skins