Game Development Community

Plan for Jason Swearingen

by Jason Swearingen · 12/09/2005 (11:10 pm) · 3 comments

So most of you know that I wrote a C# wrapper of T2D, which is great and all, but doesnt make the resulting SDK very ".NET Usability compliant".

So I've been working on TAO2D SDK, which stands for "Torque Abstraction Objects 2D", which is going to be a fully compliant .NET SDK.

I'm pretty happy with my results so far. I've ported about 33% of the T2dSceneObject functions, and everything looks like it'll be going smoothly (though slowly)

The overall concept i'm going for is simplicity.

I'm dumbing down the API set, removing things like .AddtoScene() because it wont be used commonly, and removing all the extra .setSize() type functions that are redundant with eachother. but dont worry about loosing the ability to access these functions, I allow the user to access the core object if they want to perform these type of 'custom' tweaks.

-Jason

#1
12/10/2005 (2:01 am)
Sounds good Jason. I really like the name!

hows loderunner coming?
#2
12/11/2005 (5:41 am)
Something to keep in mind, the name TAO is in use for a simular library: Tao Framework
#3
12/11/2005 (9:11 am)
wow, thanks for the tip there Mr Phil, i didnt know that was around! pretty weird how the names are similar.. creepy!