Game Development Community

Welcome to AfterWorld. First steps...

by Fyodor "bank" Osokin · 12/04/2005 (11:26 am) · 5 comments

Yeah.. That's my first ".plan" posted here on GG.
I'm really happy that I am a "member of elite", like you guys, who reads this and owns TGE or TSE licenses.
After seeing news like "NASA uses TSE", etc I'm proud of being a part of GG community.

Working hard last month ... and here is some results we have so far:
Persistent world:
www.afterworld.ru/media/screenshots/_th/world1.jpgwww.afterworld.ru/media/screenshots/_th/world2.jpgTemp avatar:
www.afterworld.ru/media/screenshots/_th/ingame-design.jpgSome skatch design from our artists:
www.afterworld.ru/media/concept/th/male.jpgwww.afterworld.ru/media/concept/th/female.jpgwww.afterworld.ru/media/concept/th/machine-gun_ring2.jpgwww.afterworld.ru/media/concept/th/machine-gun_ring1.jpgOur own crossbow (yeah, we will use it in game, hey Kork!):
www.afterworld.ru/media/concept/th/arbalest.jpg
More info on the web-site of "AfterWorld" project...
P.S. The text/information on the site was not updated for a long time... Need to put a note for myself and stick it on monitor.. Yeah, we need to update web-site and put there a "proud owner of TSE" ;)

#1
12/04/2005 (12:40 pm)
Love your web site, looks very nice.

Can't wait to see more of this project.
#2
12/04/2005 (1:07 pm)
Cool stuff.

Would it be possible to get your TSE water block settings? I really like how it looks; alot more realistic then what I've come up with. ;)
#3
12/04/2005 (1:13 pm)
Josh, sure.. but actualy we didn't work hard on water yet.. it's a quick-tweak of water from terrain_water_demo ;) just changed a "baseColor".. anyway, here it is:
new WaterBlock(water1) {
      position = "3318.29 584.417 62.5";
      rotation = "1 0 0 0";
      scale = "7500 1660 1";
      waveDir[0] = "0.000000 1.000000";
      waveDir[1] = "0.707000 0.707000";
      waveDir[2] = "0.500000 0.860000";
      waveDir[3] = "0.860000 8.500000";
      waveSpeed[0] = "-0.065";
      waveSpeed[1] = "0.09";
      waveSpeed[2] = "0.04";
      waveSpeed[3] = "0.025";
      waveTexScale[0] = "7.140000 7.140000";
      waveTexScale[1] = "6.250000 12.500000";
      waveTexScale[2] = "50.000000 50.000000";
      waveTexScale[3] = "0.000000 0.000000";
      reflectTexSize = "512";
      baseColor = "10 40 40 200";
      underwaterColor = "11 31 46 190";
      gridSize = "100";
      surfMaterial[0] = "Water";
      surfMaterial[1] = "Underwater";
      surfMaterial[2] = "Water1_1FogPass";
      surfMaterial[3] = "WaterBlendMat";
      surfMaterial[4] = "WaterFallback1_1";
      fullReflect = "1";
      clarity = "0.08";
      fresnelBias = "0.12";
      fresnelPower = "6";
      renderFogMesh = "1";
   };
#4
12/04/2005 (2:30 pm)
Nice turrets.
#5
12/19/2005 (7:37 am)
h