Welcome to AfterWorld. First steps...
by Fyodor "bank" Osokin · 12/04/2005 (11:26 am) · 5 comments
Yeah.. That's my first ".plan" posted here on GG.
I'm really happy that I am a "member of elite", like you guys, who reads this and owns TGE or TSE licenses.
After seeing news like "NASA uses TSE", etc I'm proud of being a part of GG community.
Working hard last month ... and here is some results we have so far:
Persistent world:

Temp avatar:
Some skatch design from our artists:



Our own crossbow (yeah, we will use it in game, hey Kork!):

More info on the web-site of "AfterWorld" project...
P.S. The text/information on the site was not updated for a long time... Need to put a note for myself and stick it on monitor.. Yeah, we need to update web-site and put there a "proud owner of TSE" ;)
I'm really happy that I am a "member of elite", like you guys, who reads this and owns TGE or TSE licenses.
After seeing news like "NASA uses TSE", etc I'm proud of being a part of GG community.
Working hard last month ... and here is some results we have so far:
Persistent world:

Temp avatar:
Some skatch design from our artists:


Our own crossbow (yeah, we will use it in game, hey Kork!):
More info on the web-site of "AfterWorld" project...
P.S. The text/information on the site was not updated for a long time... Need to put a note for myself and stick it on monitor.. Yeah, we need to update web-site and put there a "proud owner of TSE" ;)
About the author
Game developer.
#2
Would it be possible to get your TSE water block settings? I really like how it looks; alot more realistic then what I've come up with. ;)
12/04/2005 (1:07 pm)
Cool stuff.Would it be possible to get your TSE water block settings? I really like how it looks; alot more realistic then what I've come up with. ;)
#3
12/04/2005 (1:13 pm)
Josh, sure.. but actualy we didn't work hard on water yet.. it's a quick-tweak of water from terrain_water_demo ;) just changed a "baseColor".. anyway, here it is:new WaterBlock(water1) {
position = "3318.29 584.417 62.5";
rotation = "1 0 0 0";
scale = "7500 1660 1";
waveDir[0] = "0.000000 1.000000";
waveDir[1] = "0.707000 0.707000";
waveDir[2] = "0.500000 0.860000";
waveDir[3] = "0.860000 8.500000";
waveSpeed[0] = "-0.065";
waveSpeed[1] = "0.09";
waveSpeed[2] = "0.04";
waveSpeed[3] = "0.025";
waveTexScale[0] = "7.140000 7.140000";
waveTexScale[1] = "6.250000 12.500000";
waveTexScale[2] = "50.000000 50.000000";
waveTexScale[3] = "0.000000 0.000000";
reflectTexSize = "512";
baseColor = "10 40 40 200";
underwaterColor = "11 31 46 190";
gridSize = "100";
surfMaterial[0] = "Water";
surfMaterial[1] = "Underwater";
surfMaterial[2] = "Water1_1FogPass";
surfMaterial[3] = "WaterBlendMat";
surfMaterial[4] = "WaterFallback1_1";
fullReflect = "1";
clarity = "0.08";
fresnelBias = "0.12";
fresnelPower = "6";
renderFogMesh = "1";
};
#4
12/04/2005 (2:30 pm)
Nice turrets.
#5
12/19/2005 (7:37 am)
h
Torque Owner Chris
Can't wait to see more of this project.