Plan for Skye Gellmann
by Skye Gellmann · 11/14/2005 (3:10 am) · 5 comments
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Recently I had an article published on selectparks.net. Find the article HERE. It's a review of a talk I saw covering, computer games as digital artefacts.. Many thx to Rebecca Cannon for correcting my messy gramma!
Also, I was interviewed by a local melbourne (australia) radio-station. I haven't gotten the guts up to listen to the interview yet!!! I fear it's really bad! And I recon a lot of my information was inaccurate, but that aside it was a pretty good promo for indie developers. LISTEN TO IT HERE. Apparently, the last half of the interview didn't record properly... which sux, cause it was the part where I went off on a rant about games as an art-from!!! Tell me what you think and maybe I'll have a listen.
I've also updated my personal website, www.deluxebalance.com. It's a promotional site for my circus performance.
FLYER NEWS:
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Done a ton of updates: New levels, textures, bean model, mine model, heeeeeps of code updates (thx heeeps Dylan), and flying is feeling really nice. We have gliding and such now.
What I envision next:
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Tilt the camera when you turn when gliding
Arrow that points to the closest bean
Checkpoints in levels
A simple world map that has portals to levels and a small amount of functionality.
Five slick levels with air currents, hot air and jump-pads to boot
Tutorial levels finished off.
Concept art for character model.
A couple of music tracks
---The above will be in a demo--- it will be at this point, that I'll ask the community for help with the character model. Being a 2 person team can be hard, and I don't have the time to do ALL the art. Character models are my weakness.
Just a few pics to refresh the memory:
''''''''''''''''''''''''''''''''''''''''''''
New bean model
New level experimentation
Up really high

-Skye Gellmann
Misnomer Studios
Recently I had an article published on selectparks.net. Find the article HERE. It's a review of a talk I saw covering, computer games as digital artefacts.. Many thx to Rebecca Cannon for correcting my messy gramma!
Also, I was interviewed by a local melbourne (australia) radio-station. I haven't gotten the guts up to listen to the interview yet!!! I fear it's really bad! And I recon a lot of my information was inaccurate, but that aside it was a pretty good promo for indie developers. LISTEN TO IT HERE. Apparently, the last half of the interview didn't record properly... which sux, cause it was the part where I went off on a rant about games as an art-from!!! Tell me what you think and maybe I'll have a listen.
I've also updated my personal website, www.deluxebalance.com. It's a promotional site for my circus performance.
FLYER NEWS:
''''''''''''''''''''
Done a ton of updates: New levels, textures, bean model, mine model, heeeeeps of code updates (thx heeeps Dylan), and flying is feeling really nice. We have gliding and such now.
What I envision next:
''''''''''''''''''''''''''
Tilt the camera when you turn when gliding
Arrow that points to the closest bean
Checkpoints in levels
A simple world map that has portals to levels and a small amount of functionality.
Five slick levels with air currents, hot air and jump-pads to boot
Tutorial levels finished off.
Concept art for character model.
A couple of music tracks
---The above will be in a demo--- it will be at this point, that I'll ask the community for help with the character model. Being a 2 person team can be hard, and I don't have the time to do ALL the art. Character models are my weakness.
Just a few pics to refresh the memory:
''''''''''''''''''''''''''''''''''''''''''''
New bean model
New level experimentation
Up really high

-Skye Gellmann
Misnomer Studios
About the author
#2
11/14/2005 (1:32 pm)
This does look fascinating. Very surreal.
#3
11/14/2005 (8:09 pm)
Very interesting level design, models, and colors you got going there. :)
#4
11/14/2005 (8:39 pm)
hehe.. yeah Unsung, it's a bean. It's on an angle there.
#5
-Ajari-
11/16/2005 (2:12 pm)
Those last two shots are like...Wow. Just the scope of it all. Like Midhir said, very surreal. Now just get rid of those ugly ass repeating textures and you may have something worth keeping an eye on. That is the only thing that has turned me off about this project for a while now, with the hopes that they are only placeholder textures. Keep it up though man, it's looking better and better.-Ajari-
Torque Owner Unsung Zero