Plan for Jeff Faust
by Jeff Faust · 11/08/2005 (9:20 am) · 20 comments
First, to all of you have been waiting to hear more about Arcane-FX, I apologize for dropping off the radar for a while. I had another work-for-hire project that needed my full attention for a couple of months, and that pushed AFX to the back seat in my priorities. That project is Gold now, so I'm back on Arcane-FX fulltime for a stretch... and things are quickly moving forward.

Progress Report
Actually, the AFX project wasn't totally stalled. While I was otherwise occupied, Matthew Durante continued work on some great new magic spells and I've linked to some screenshots of these in this plan. His new spells feature such wonders as: a raging leaf tornado projectile, gushing streams of blood, a giant caterpillar crawling up the orc mage, an exploding cocoon, swarming moths, and a gigantic hammer.
I've been making targeted improvements to the system, consolidating code changes, and fixing errors and strange behaviors. We recently made a small but powerful change to how procedural effect animation works and this has opened up many new possibilities. One of which is the ability for effects to conform to the ground shape. For example, the ring-of-fire effect seen in earlier postings will now take on the shape of uneven terrain.
Also, having been away from the code for a bit, I've been able to take a fresh look at the whole system which has been most helpful for getting the documentation started. I'm also reframing the system more broadly as a special effects system, instead of merely a spellcasting system. Magic spells will remain its strong suit at first, but a fairly small portion of the code is specific to magic casting, so it will soon begin evolving into other effects areas.

Moving Forward
In the short term, I need to evaluate the ramifications of Torque 1.4 and get AFX upgraded to that version as soon as it's available. Then it's a matter of getting ready to take on some outside testers. This is something I'll want to ramp up gradually, starting out with just one or two testers. If everything goes well, I may be ready for the first testers in a matter of weeks and once some of the logistics are in place, the number of testers can probably grow.
Finally, just today, I've started the launch of a new Arcane-FX website. It'll be at least a week before there's anything to see, so I won't post a URL yet, but this will be a nice central location to keep up-to-date with the progress. It will also have a much bigger bandwidth capacity so I'll no longer burn up my quota every time I post a new movie.
When can I get it? How much will it cost?
I get these questions a lot. My hope is to have AFX published as a Dev Tool in the GarageGame's Torque Store. I've had some discussions with the folks at GarageGames and the outlook for this is quite positive, but they've been very busy with their current projects, and as yet, we have not completed a productization plan. I don't want to make false promises, so these questions will have to remain unanswered for a little while longer.
Once AFX is available, I'd like to also offer a series of special effects packs. Initially these would take the form of magic spell collections, but would eventually move into other special effects areas.
Well, that's all for this plan... I'll post an update when the new website is ready for visitors.

View all screenshots and movies here.

Progress Report
Actually, the AFX project wasn't totally stalled. While I was otherwise occupied, Matthew Durante continued work on some great new magic spells and I've linked to some screenshots of these in this plan. His new spells feature such wonders as: a raging leaf tornado projectile, gushing streams of blood, a giant caterpillar crawling up the orc mage, an exploding cocoon, swarming moths, and a gigantic hammer.
I've been making targeted improvements to the system, consolidating code changes, and fixing errors and strange behaviors. We recently made a small but powerful change to how procedural effect animation works and this has opened up many new possibilities. One of which is the ability for effects to conform to the ground shape. For example, the ring-of-fire effect seen in earlier postings will now take on the shape of uneven terrain.
Also, having been away from the code for a bit, I've been able to take a fresh look at the whole system which has been most helpful for getting the documentation started. I'm also reframing the system more broadly as a special effects system, instead of merely a spellcasting system. Magic spells will remain its strong suit at first, but a fairly small portion of the code is specific to magic casting, so it will soon begin evolving into other effects areas.

Moving Forward
In the short term, I need to evaluate the ramifications of Torque 1.4 and get AFX upgraded to that version as soon as it's available. Then it's a matter of getting ready to take on some outside testers. This is something I'll want to ramp up gradually, starting out with just one or two testers. If everything goes well, I may be ready for the first testers in a matter of weeks and once some of the logistics are in place, the number of testers can probably grow.
Finally, just today, I've started the launch of a new Arcane-FX website. It'll be at least a week before there's anything to see, so I won't post a URL yet, but this will be a nice central location to keep up-to-date with the progress. It will also have a much bigger bandwidth capacity so I'll no longer burn up my quota every time I post a new movie.
When can I get it? How much will it cost?
I get these questions a lot. My hope is to have AFX published as a Dev Tool in the GarageGame's Torque Store. I've had some discussions with the folks at GarageGames and the outlook for this is quite positive, but they've been very busy with their current projects, and as yet, we have not completed a productization plan. I don't want to make false promises, so these questions will have to remain unanswered for a little while longer.
Once AFX is available, I'd like to also offer a series of special effects packs. Initially these would take the form of magic spell collections, but would eventually move into other special effects areas.
Well, that's all for this plan... I'll post an update when the new website is ready for visitors.

View all screenshots and movies here.
#2
Looking better all the time. Can't wait for this! :)
11/08/2005 (9:27 am)
Wow, that's a big hammer! :)Looking better all the time. Can't wait for this! :)
#3
Does it strike anyone else as ironic/ strange/ freaky that a guy named Faust is working on Arcane FX?
~ Sorry, couldn't resist! =P
11/08/2005 (9:27 am)
This is really cool stuff, and it's good to see it's still alive and kicking, but I have to ask...Does it strike anyone else as ironic/ strange/ freaky that a guy named Faust is working on Arcane FX?
~ Sorry, couldn't resist! =P
#4
11/08/2005 (9:38 am)
I like the purdy colors!
#5
11/08/2005 (9:42 am)
I can't say enough how impressed I've been with this pack. I constantly bring people over to my desk and show it off. It's absolutely AWESOME!
#6
11/08/2005 (9:51 am)
I wonder how many people are now trying to work out how they can intergrate a spell system into their ultra realistic fps :P
#7
11/08/2005 (10:23 am)
Productize it? I'll buy it now for... well, name a price!
#8
I'm really looking forward to this one.
11/08/2005 (12:07 pm)
So... are we going to see the ground-zodiac thing appear inside buildings as well as on terrain? Huh, huh? :)I'm really looking forward to this one.
#9
11/08/2005 (12:43 pm)
Very cool. Get's me excited about the possibilities.
#10
11/08/2005 (12:44 pm)
#11
This will work great for my Shadowrun-like game concept =)
11/08/2005 (12:45 pm)
Man these spell effects just get cooler looking every time you show them to us =)This will work great for my Shadowrun-like game concept =)
#14
11/08/2005 (4:28 pm)
Awesome Jeff! I'll be in touch again soon. :) Definitely would make sense to have this puppy up in the Torque Store. :)
#15
11/08/2005 (4:58 pm)
Im looking forward to this very much. If you need a tester Id be more than willing to help.
#16
no? I think you do!
A Thor's Hammer spell video
well?
11/08/2005 (11:54 pm)
You know what we all need right now?no? I think you do!
A Thor's Hammer spell video
well?
#17
Keep the spirit up!
11/09/2005 (12:09 am)
Real nice looking, Im looking forward to some in depth chatter Jeff -or a buying spree on the shelves of GG...Keep the spirit up!
#18
11/14/2005 (1:08 am)
Is it bad that I'm willing to trade my soul for this ;)
#19
I'm interested in TGE 1.3 code.
@Dreamer: You distract him, I'll pick his pocket...
Ari
11/24/2005 (8:24 pm)
I won't give you my soul, but I'll give you money!I'm interested in TGE 1.3 code.
@Dreamer: You distract him, I'll pick his pocket...
Ari
#20
01/19/2006 (7:54 pm)
Dude, Ill give him my soul, and my teams soul hands down with out any thoughts, my team agrees, this is way better then our souls!
Torque Owner Vashner