Game Development Community

Plan for Jason Swearingen

by Jason Swearingen · 11/04/2005 (11:15 am) · 0 comments

KPL

I talked with the Kids Programming Language (KPL) creators over the last week and they found t2d.net pretty interesting.

KPL is very similar to what I would like to do with t2d.net. If you have been following my plans, followed what i'm up to, i'm involved in an educational non-profit, which again hints at the lean i'm going towards with t2d.net. I think a simple API set that complies with the .NET Framework standards would be very benificial. Granted TorqueScript isnt too hard to learn, but for a born and raised .NET developer that's still a hurdle they will be hesitant to cross....

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Educational Non-Profit

The paperwork for the non-profit i'm working with was filed with the IRS last wed. If it gets authorized before the end of the year then we will have $24k in grant money comming in. So for those of you who were waiting on t2d.net, I appologize... helping with the IRS filing took priority for me because of the importance of this grant.

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t2d.net

So I got some feedback from various people, concerning t2d.net

it appears that I introduced some design-time bugs with my last update of t2d.net

basically, the added security feature (encrypting your game binary) makes it impossible to debug your game...... oops!

That, plus some configurations of VS.NET makes the auto-strong-naming buggy.

So the next version of t2d.net (due out this weekend) will be temporarily removing these advanced security features. Since this is meant for evaluation purposes mostly, there is very little need for these "retail security" features right now.

So here's my agenda for this weekend:

- Disable advanced security features (to disambiguate and fix various bugs)
- Write a simple game (using Jesse Hall's Asteroids as a baseline)
- Start abstraction layer (using simple game as a template)

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have fun yall, i know i will :)