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Plan for Dee

by Dee · 10/24/2005 (3:48 am) · 5 comments

So I figured I'd put together a demo this weekend, to drop for community review...
I figured what better way to finish completing the docs, than to run through setting up a demo...
Of course!
So after an hour of not getting the easy results I was looking for, I realized I'd added an unnecesary complexity with the AI Manager tie-in.
Sooo...Out it came!
Took about 10 hours to remove, yet still achieve the same results as with it in : )
Now that functionality has been revamped and sits in the AI Player class, AI Trigger class and such.
Works way better...and is now truly a breeze to set up flexible & responsive AI's.
Mission interface and console commands remain pretty much the same.
StateManager remains, as it's one of the solid anchors.
Now I'm back to getting that demo going...I figure I should get enough time to complete it during this coming week.
Now it's actually fun!

Hmmm...going to have to update the docs with the changes as well.
Docs first...demo first...docs first....hmmm...maybe sleep first....

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#1
10/24/2005 (5:06 am)
sounds great. good to see that you are willing to rip it apart and make it better.

Sleep first, docs second, demo third. Good plan.
#2
10/24/2005 (6:49 am)
good job man . you have some serious dedication.
#3
10/24/2005 (7:44 am)
I'm happy to see this project is still coming along.
#4
10/24/2005 (8:34 am)
did GG accept to sell your AI code?
#5
10/25/2005 (12:25 am)
@David
sleep done, next... : )
@Firas
Have had some contact, most of it through the conference period, so I expect they're inundated right now.
I expect they won't move any further until a demo of some sort is released...i.e. proof of commitment.