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Ok on to another plan... Final Presentation

by Matthew Langley · 10/19/2005 (11:16 pm) · 3 comments

Ok on to another plan... my last plan was about IGC... when I got back from IGC (with two teammates) we had 2 days to finish our final game and help get our presentation up and running, this was for our college final project and we presented it to local industry game developers.

First want to thank the two game companies that had people come and give us some great and honest feedback...

Rainbow and Tulga (formerly Artifact)

If either happen to either read this plan or get the word passed down about it then your feedback was much appreciated as well as the time you gave to us to give it as well as discuss further things.

(I also wanted to throw in a big thank you to my schools Career Service department, especially Robert Starks. He really has done a top notch job at keeping in contact with us and really seems to care and be motivated towards developing the course as well as helping students)

Well we had roughly 6 people in our team, in all honesty 3 of us were the main contributors with another coming in at the last minute and giving a good effort... This is the brutal truth.

The main contributors break down to

Eugene Schaeffer - Game Design, Level Design, Environmental Scripting
Channa Gilchrist - GUI Design/Creation and GUI Scripting
Me - Programming/ Scripting/ Integration
Matthew Dezendorf - Presentation

Eugene did an awesome job with the levels and environments and great design too. Channa did a great job with the GUIs. She really tried to get a lot of feedback from the community through her plans and her GUI design really developed nicely, she also learned some GUI scripting rather quickly. Matthew Dezendorf came through in the last minute with the presentation.

Well in the end the presentation came out very nice. We did a dry run in front of teachers the day before and it was a pretty sad sight lol. Fortunately we did that practice run so we could stay late and work on the presentation a lot. The day that mattered came out very well. I was more than pleased with it. On top of that we had a working game prototype even considering we only had 2 months to do it in. We really came through even through some very big limitations. The prototype was done in Torque (a previous plan of mine went over some of he formation system I developed for that which I am thinking of releasing as a resource).

All in all it turned out very well, a couple people dissapointed us but then again that happens. We pulled through in the end and now my BA in Game Design is complete. In future plans I'll post some pictures of IGC and of our final project, maybe even demo of our game (the multiplayer works well considering its built in TGE).

Well as good as this and my last plan are I saved the best for last, but thats for my next plan :)

About the author

Was a GG Associate and then joined GG in 2005. Lead tool dev for T2D and T3D. In 2011 joined mobile company ngmoco/DeNA and spent about 4 years working game and server tech. 2014 joined startup Merigo Games developing server technology.


#1
10/19/2005 (11:36 pm)
More congrats are in order. Seems like it's been a great 2 weeks for GarageGamers (I was gonna say "Torquees", but that sounds a bit... dorkie? Ugh). Eject!
#2
10/20/2005 (9:41 am)
Congrats man!
#3
10/20/2005 (10:31 am)
congratz... now to GG for your gimp suit fitting :P