Game Development Community

Plan for Canon

by Canon · 10/18/2005 (3:10 am) · 22 comments

My first Content Pack
ftp1frogames.free.fr/plan/DungeonPack1.jpg
Josh William is very persuasive :)
My very first content pack will be based from the work I made for the TLK of John Kabus, and it will allow you to build dungeons.

Of course it contains corridors and rooms, but also a lot of other elements :
- 20 DTS
- 28 Interiors
- some particles effects
- some ground/water/lava textures
- a skybox with clouds
- a demo mission


Here are some screenshots of the outdoor part of the demo :

ftp1frogames.free.fr/plan/DungeonPack2.jpg
ftp1frogames.free.fr/plan/DungeonPack3.jpg
ftp1frogames.free.fr/plan/DungeonPack4.jpg

Indoor part screenshots :

ftp1frogames.free.fr/plan/DungeonPack5.jpg
ftp1frogames.free.fr/plan/DungeonPack6.jpg
ftp1frogames.free.fr/plan/DungeonPack7.jpg
ftp1frogames.free.fr/plan/DungeonPack8.jpg

Each Interior comes with a special variation, without ceiling, for top-view games :

ftp1frogames.free.fr/plan/DungeonPack9.jpg


My second Content Pack
My second content pack will be a RTS content pack. I plan some orcs buildings, some human buildings (created from models I made previously), and some environmental elements (trees, rocks, a bridge, some ground textures...)

Some early screenshots of 3 orcs buildings :

ftp1frogames.free.fr/plan/RtsPack1.jpg
ftp1frogames.free.fr/plan/RtsPack2.jpg
ftp1frogames.free.fr/plan/RtsPack3.jpg

I don't know when these packs will be released, because the truth is that I always have more ideas for content packs than time to work on it :)

Christophe
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#1
10/18/2005 (3:28 am)
Yes ! Oh yess ! Very cool ! I love your style ! I'm going to buy it ! Build dungeon ? Cool ! Thanks Canon.
#2
10/18/2005 (3:43 am)
Wow this is awesome. if i was making an rts or cartoony style game this would be top of the list.

Amazing artwork.
#3
10/18/2005 (4:26 am)
Canon - I look forward to your plans just so I can stare at the pictures. Very cool ! Are you working on any games at the moment ? Your stuff deserves to be immortalized in a release somewhere...
#4
10/18/2005 (5:40 am)
Suuuuuuuuuuuuuuu-weeeeeeeeeeeeet
#6
10/18/2005 (8:54 am)
Hi Christophe, awesome work as always. :) I'm glad to see your hard work on the TLK demo turn into a content pack, and I really like the RTS content pack you're working on.


I'm using Christophe's content in the TLK demo and it's extremely easy to work with, the individual pieces easily work together and the artwork is very consistent and pleasing (as you can see from the screenshots).


Great work!

-John
#7
10/18/2005 (9:08 am)
Awesome work cannon ....
#8
10/18/2005 (9:24 am)
WOW! Absolutely beautiful stuff!
#9
10/18/2005 (10:33 am)
Red mushrooms ! :)
The top view variation of the dungeons is really pro !
#10
10/18/2005 (10:52 am)
Supa c00la sw33t!

comme d'hab! ;)
#11
10/18/2005 (11:16 am)
More more more!
So you have some dif structures that can be lowered into the terrain to make underground dungeon etc?
#12
10/18/2005 (11:37 am)
Have you been eavesdropping on my conversations with myself again? I was just admiring your art on the demo screenshots, wondering how I could ever afford something like it. Yet another reason to I ratchet up my learning curve!
#13
10/18/2005 (11:37 am)
impressive most impressive
#14
10/18/2005 (7:48 pm)
that stuff is freakin sweet. I saw the early screens from the light pack demo, and I really love the style.
#15
10/19/2005 (5:31 am)
Thank you all for your comments!

@ Adam Beaumont : Yes! I'm working on Oloo! with Mathieu and on Air Ace with Phil, and i have several other propositions ...

@ Randy "Vashner" Anthony : Excatly, the demo will show how to build a level with the content pack

Christophe
#16
10/19/2005 (12:55 pm)
Great job Canon, can you consider also to add some 'guy' model ;)
#17
10/19/2005 (4:32 pm)
Hi Frank!

No characters models at the moment, but probably one character pack next year.
#18
10/21/2005 (9:42 am)
What about putting out smaller mini packs?
#19
11/04/2005 (12:15 pm)
Will your packs include the "source" files for the 3d objects? I love the style, but my current project isn't Torque based (it's not for a supported platform.)
#20
11/04/2005 (3:47 pm)
Eli,

Yes, for each object, a .max and a .3ds file is include in the pack. And each Interior comes with a universal .map file.

Christophe
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