Game Development Community

Plan for SockPuppet

by Tom Bentz · 10/16/2005 (10:28 pm) · 3 comments

Working on creating a .dif loader in torque. The idea is to be able to have 3d art tools such as 3DWS launch the engine externally after export/conversion to dif for a quick preview.

This is my first focused project using torque and actually have it working within just a few hours. It launches from the commandline and goes directly to the game world and loads the .dif at the center of the world and lights it. Camera is setup to look at the center of the world and is free to move around with the "-" and "+" keys to set the speed. Having some problems with the "-" on the numeric keypad though.

I began with a minimal base version of torque. It still has sky and terrain.

To do:
Remove terrain
Remove sky
Setup a background color
Whatever I feel like it needs...

Any feature suggestions?

#1
10/16/2005 (10:34 pm)
Awesome! Can't wait to see the finished product.
#2
10/16/2005 (11:01 pm)
what about doing the same thing with the torque show tool?
#3
10/17/2005 (12:43 am)
You can disable sky and terrain by deleting it in the mission file.