Plan for Brett Fattori
by Brett Fattori · 10/14/2005 (12:53 am) · 3 comments
I work hard on the game I'm working on, and I started to take exception to what Jeff was saying when he was speaking at Associates Day. But when I listened closer, I realized that he wasn't saying "you're not trying hard enough" -- he was saying "try harder." These two concepts might sound the same, but they are different in their presentation. Telling someone they aren't trying hard enough is without encouragement. But saying to someone "try harder" implies encouragement...
At least, that's what I got from his talk. GarageGames is encouraging us to do better, try harder, and to achieve our goals. And from what I heard, they want to help us to do just that. I spoke with Jeff afterwards and presented him with two ideas.. He's a smart guy. He usually can pick out a good idea from among the bad ones. His words were encouraging, and I'm looking forward to moving on this game idea.
It doesn't mean I won't be working on dRacer.. That is still a huge part of my being, but it's not a fully engulfing project that absorbs all of my time. Close, but not all of it! I have a few extra hours here and there that I want to work on this new game. I'm not going to spill any beans just yet, but it's definitely something that I've put some thought into and hope it'll make it's little mark.
Thanks again to everyone at IGC! I had a great time.. To each and every one of my friends, those I knew from before, and those I made while at IGC'05, I look forward to seeing you all again.
- Brett
At least, that's what I got from his talk. GarageGames is encouraging us to do better, try harder, and to achieve our goals. And from what I heard, they want to help us to do just that. I spoke with Jeff afterwards and presented him with two ideas.. He's a smart guy. He usually can pick out a good idea from among the bad ones. His words were encouraging, and I'm looking forward to moving on this game idea.
It doesn't mean I won't be working on dRacer.. That is still a huge part of my being, but it's not a fully engulfing project that absorbs all of my time. Close, but not all of it! I have a few extra hours here and there that I want to work on this new game. I'm not going to spill any beans just yet, but it's definitely something that I've put some thought into and hope it'll make it's little mark.
Thanks again to everyone at IGC! I had a great time.. To each and every one of my friends, those I knew from before, and those I made while at IGC'05, I look forward to seeing you all again.
- Brett
About the author
Recent Blogs
• A small hello• Recent Stuph
• So long and so out of touch...
• Plan for Brett Fattori
• Plan for Brett Fattori
#2
I am certainly saying try harder. If you don't, the guys with money will swoop in, use some off-shore developers and make a lot of money.
10/14/2005 (6:25 am)
When developers tell me that making games is hard, I say "Great!". If it wasn't hard, the market would be even more flooded than it is today. I hate to keep preaching, but there are people that are getting the job done. Not all of these people are in the casual market either. There are developers that are making simulations, war games, advergames, on-line nearly free RPGS and making a great living doing so.I am certainly saying try harder. If you don't, the guys with money will swoop in, use some off-shore developers and make a lot of money.
#3
Remember T2d and TSE are not even production yet. Scotty.. how much time on them warp engines?
hahaha :)
10/14/2005 (7:12 am)
I think things are going to really start cooking. TDN is key as well. The old documents and fragmented posts and loose resources will drive a normal man to purchasing a large stock of Rogain in no time flat. Also GG member funded bounties for outstanding engine tasks.Remember T2d and TSE are not even production yet. Scotty.. how much time on them warp engines?
hahaha :)
Torque Owner Ben Garney