Game Development Community

Plan for Matthew "King Tut" Langley

by Matthew Langley · 10/02/2005 (9:15 pm) · 8 comments

Ok a quick plan for me... not much time to put as much as I want but missed throwing something up. Right now I'm in my final class of my BA degree in Game Design called "Professional Presentation." Part of this includes developing various documents and designs, one of them being a Portfolio CD cover... here is my work up so far... I didn't quite acheive what I wanted, though got fairly close considering my time constraints (insane ammount of things to do at once), though I was trying to make an image that goes from code to wireframe to fully textured 3D creature. The outlines were done fairly fast, opinions are welcome though not sure if I have time to modify this before wednesday (considering I need to form the content that will go into the cd lol). EDIT: My address and phone has been blurred out

razedskyz.com/Bob/plan/cdLabel.jpg

Now another thing that I have been working on is a flocking/formation system in our final project game... I had some very bad result on the first implementations... here is a small video of one of them. I crated a leader and three "flockers." When I told them to flock to the leader one ran right in front of the leader, the second one started doing 3-5 foot sprints fairly close to the leader, and the final one ran a circle around the leader lol... very interesting result.
videos in MPG4 compression
One failed attempt - 13MB

I finally got an acceptable solution that made creating new formations easy, If I had more than 3-4 days to finish the game then I'd add that as a gameplay element, creating your own formations with an editor and being able to use those in game... There still is a lot needed, including smart object avoidance, though I really just don't have time for it lol :) Here is a video and some pics of the good result, I'm fairly happy with how easy it is to add new formations.

Much better result - 24MB


razedskyz.com/Bob/plan/flocking1.jpg
razedskyz.com/Bob/plan/flocking2.jpg
razedskyz.com/Bob/plan/flocking3.jpg
razedskyz.com/Bob/plan/flocking4.jpg

#1
10/02/2005 (9:37 pm)
very cool Matt :)
#2
10/02/2005 (9:48 pm)
I really dig the CD cover man. Good work!
#3
10/02/2005 (9:58 pm)
Meet the flockers!

Good work :)
#4
10/02/2005 (10:15 pm)
A writeup/post mortem on how you did your flocking might be an extremely useful resource--especially for the RTS-SK community!

One of the downsides of pathfinding in an RTS game is the fact that it's so performance intensive when you have hundreds of units, but if you have a "squad leader", and have that object do the pathfinding, and then flock the rest of the squad along with him, it helps a lot!
#5
10/02/2005 (11:04 pm)
Like the cover, Matt. The words "game programmer" are a little dark and hard to read.
Nice execution on the code > wireframe > texture idea.
#6
10/03/2005 (2:18 am)
Whew! That's a lot of flockers in there! j/k Good job Bob!
#7
10/03/2005 (5:14 am)
Matt,

From reading the first paragraph it sounded as if you wanted a transition from code -> wire -> model, when looking at the picture it feels more like the reverse... model -> wire ->code. The current setup would work for someone who reads rtl (Right To Left). Other than that, looks spiffy


-Ron
#8
10/03/2005 (9:19 am)
I like the overall look of the CD Cover, only thing that stands out a little too much is the title "Game Programmer". Maybe its just me, but the colour looks out of place compared to the rest of the cover. Nice design idea though :)