Plan for Brian Richardson (bzztbomb)
by Brian Richardson · 09/24/2005 (11:50 am) · 11 comments
What I've been up to and what I'm planning to do:
I landed a nice job here in Portland, OR so I'm gonna be able to stay! That's quite a load of my mind. I've settled into a nice new rhythm. I've gotten a bunch of smaller projects done:
1. Port of fxFoliageReplicator from TGE to TSE for a bounty submission. I had a lot of fun doing this. All of the animation is done in the vertex/pixel shaders. It was intersting comming up with methods to turn features on and off with no branching. Mostly involved multiplication of things by 1 or 0, or by taking advantage of overflow and the min function.
2. Re-enable interior rendering modes in TSE for a bounty submission.
3. Some GuiFlash bug fixing, mini-enhancements. This will be released to the community at some point.
4. Some work on Josh Dallman's game: Shelled!
5. Also, I just submitted a new resource called: Stupid WheeledVehicle Tricks. This shows you how to modify the vehicles to drive on walls, and gives some code allowing a two wheeled vehicle.
I've also been doing some hardware hacking. After my laptop died for the final time, I decided to yank out the ATI Mobility Radeon 9600 chip and install it into my Speak and Spell. I can now play TGE/TSE based games on it (albeit, a bit slow). Here's a picture of it running a new build of
Shelled (in the surreal environments, gotta love em):

Plans for the future:
I'm going to clean up some of the projects I've messed around with and bring them to IGC with me. They won't be impressive, but at least I'll have something running on those machines, eh? Then maybe I'll start focusing my energy in on one project, but I'm not very worried about that right now.
I'm just gonna yoink this directly from Josh:
Lastly, for you Portland GarageGames members (and there are quite a few), check out the new Portland IGDA Chapter website which lists the next meet at Old Town Pizza on Oct 13th. PAGDIG stands for Portland Area Game Developer Interest Group.
I had fun just talking with other game dev people there and it seems like we could really get a scene going if we can grow this group a bit. So show up, eat pizza, you gotta eat that night anyways right?
I landed a nice job here in Portland, OR so I'm gonna be able to stay! That's quite a load of my mind. I've settled into a nice new rhythm. I've gotten a bunch of smaller projects done:
1. Port of fxFoliageReplicator from TGE to TSE for a bounty submission. I had a lot of fun doing this. All of the animation is done in the vertex/pixel shaders. It was intersting comming up with methods to turn features on and off with no branching. Mostly involved multiplication of things by 1 or 0, or by taking advantage of overflow and the min function.
2. Re-enable interior rendering modes in TSE for a bounty submission.
3. Some GuiFlash bug fixing, mini-enhancements. This will be released to the community at some point.
4. Some work on Josh Dallman's game: Shelled!
5. Also, I just submitted a new resource called: Stupid WheeledVehicle Tricks. This shows you how to modify the vehicles to drive on walls, and gives some code allowing a two wheeled vehicle.
I've also been doing some hardware hacking. After my laptop died for the final time, I decided to yank out the ATI Mobility Radeon 9600 chip and install it into my Speak and Spell. I can now play TGE/TSE based games on it (albeit, a bit slow). Here's a picture of it running a new build of
Shelled (in the surreal environments, gotta love em):

Plans for the future:
I'm going to clean up some of the projects I've messed around with and bring them to IGC with me. They won't be impressive, but at least I'll have something running on those machines, eh? Then maybe I'll start focusing my energy in on one project, but I'm not very worried about that right now.
I'm just gonna yoink this directly from Josh:
Lastly, for you Portland GarageGames members (and there are quite a few), check out the new Portland IGDA Chapter website which lists the next meet at Old Town Pizza on Oct 13th. PAGDIG stands for Portland Area Game Developer Interest Group.
I had fun just talking with other game dev people there and it seems like we could really get a scene going if we can grow this group a bit. So show up, eat pizza, you gotta eat that night anyways right?
About the author
#2
Makes learning even more fun now :P
09/24/2005 (11:55 am)
That's a pretty awesome Speak and Spell!!!Makes learning even more fun now :P
#3
09/24/2005 (12:17 pm)
Holy crap, that's the coolest speak and spell ever! @_@
#4
09/24/2005 (12:34 pm)
What!?! Is that real? Bring it to IGC I want to see it!
#5
09/24/2005 (1:00 pm)
That's f'ing great! My first computer was a Speak & Spell ... once I had that baby when I was 5 I knew I wanted to program computers! I can't believe that! Now I know I wasn't the only one ;)
#7
But it's a great hoax very awesome.
09/24/2005 (1:29 pm)
hahah there is no way that can run torque unless you put in a new computer.But it's a great hoax very awesome.
#8
09/24/2005 (1:34 pm)
If that is real, bring it to IGC and I'll give you props when I see it in person. :P
#9
09/24/2005 (2:49 pm)
wasd = ouch.
#11
09/24/2005 (5:32 pm)
Mmm.... Was I hibernating last night and I woke up on April the 1st or what?
Torque 3D Owner Stephen Zepp