Plan for Chris Newman (ChazCross)
by Chris Newman · 09/22/2005 (2:00 am) · 10 comments
Well i havnt really been online in a while.
Im back again.
I have done some major work for the T2D Animation Editor, still requires alot more work.
heres the video
chazcross.phase9studios.com/files/torque/t2d/animationdatablockeditor/animatione...
Just showing off the basic idea of the editor and animation preview.
I have a new job now, im now a web develper at a company called Web Solutions. C# and asp.net here i come. I am starting this monday. Im leaving my job as a parts inspector at American Aircraft. They decided to cancel all my programming projects a while ago, and have me inspect parts...... Oh well
Now for some other great news.
Im now developing a Street Racing game. :) I have been studying hard core car physics for a few months already. I think i can now describe in extreame details how every part of a car works. My friends wifes company was kind enough to lend me a few programs about racing, teach me all they know about cars and let me drive some very, very fast cars. Ill leave that company unnamed for now as they are considering funding this project. All i can say is that they are based out of Dearborn Michigan.
Well i now have alot of updating programs as i havnt had a net connection for a few months.
Google Tools make me all warm and fuzzy inside.
BTW just so that everyone knows.....
MY ICON RULES!!!!!!
Im back again.
I have done some major work for the T2D Animation Editor, still requires alot more work.
heres the video
chazcross.phase9studios.com/files/torque/t2d/animationdatablockeditor/animatione...
Just showing off the basic idea of the editor and animation preview.
I have a new job now, im now a web develper at a company called Web Solutions. C# and asp.net here i come. I am starting this monday. Im leaving my job as a parts inspector at American Aircraft. They decided to cancel all my programming projects a while ago, and have me inspect parts...... Oh well
Now for some other great news.
Im now developing a Street Racing game. :) I have been studying hard core car physics for a few months already. I think i can now describe in extreame details how every part of a car works. My friends wifes company was kind enough to lend me a few programs about racing, teach me all they know about cars and let me drive some very, very fast cars. Ill leave that company unnamed for now as they are considering funding this project. All i can say is that they are based out of Dearborn Michigan.
Well i now have alot of updating programs as i havnt had a net connection for a few months.
Google Tools make me all warm and fuzzy inside.
BTW just so that everyone knows.....
MY ICON RULES!!!!!!
About the author
#2
well its a pay decrease right now
I work 50 hours a week right now, this one is 40 hours a week.
Lots of lost overtime....
Ill actualy be making 12 to start and in 90 days $15 and hour.
When that hits, ill be bringing home about the same pay, but working 10 hours less.
So much more free time!!!
Hell i think ill make a vid of that editor right now for you :)
09/22/2005 (4:09 am)
hehewell its a pay decrease right now
I work 50 hours a week right now, this one is 40 hours a week.
Lots of lost overtime....
Ill actualy be making 12 to start and in 90 days $15 and hour.
When that hits, ill be bringing home about the same pay, but working 10 hours less.
So much more free time!!!
Hell i think ill make a vid of that editor right now for you :)
#3
09/22/2005 (4:35 am)
Ok video of the animation editor uploaded
#4
well glad you'll be working less, less time = less stress = good :)
09/22/2005 (4:40 am)
wow looking nicewell glad you'll be working less, less time = less stress = good :)
#5
Each panel is its own scengraph. Im actually dragging an image from one scenegraph to the next. It has some issues because of the title bar on the lower one. The image your dragging dissapears until you cross the title bar.
The t2dscenewindows are inside of the scroll windows to allow it to scroll up and down if you have alot of frames.
I modeled it after Windows movie maker. Im still working on deleting frames and if you drag a frame bewteen 2 of the bottom ones, it will add it bewteen them.
Ahh sleepy time now, im am so overly tired........
09/22/2005 (4:53 am)
ThanksEach panel is its own scengraph. Im actually dragging an image from one scenegraph to the next. It has some issues because of the title bar on the lower one. The image your dragging dissapears until you cross the title bar.
The t2dscenewindows are inside of the scroll windows to allow it to scroll up and down if you have alot of frames.
I modeled it after Windows movie maker. Im still working on deleting frames and if you drag a frame bewteen 2 of the bottom ones, it will add it bewteen them.
Ahh sleepy time now, im am so overly tired........
#6
09/22/2005 (10:52 am)
I want I want!
#8
yeah I noticed that... a small way to get around that would be to create another SceneWindow Gui Control that overlays the whole screen and either do two things, when you drag it moves the sprite to that one, then when you let go it places it on the nearest window... or you could have it only move to that one when it detects you've moved off of the present control... just a couple ideas :)
Looking great though man...
That right there would make this fully functional in some manner :) Get some sleep though!
09/22/2005 (3:17 pm)
Looks greatQuote:The image your dragging dissapears until you cross the title bar.
yeah I noticed that... a small way to get around that would be to create another SceneWindow Gui Control that overlays the whole screen and either do two things, when you drag it moves the sprite to that one, then when you let go it places it on the nearest window... or you could have it only move to that one when it detects you've moved off of the present control... just a couple ideas :)
Looking great though man...
Quote:drag a frame bewteen 2 of the bottom ones, it will add it bewteen them.
That right there would make this fully functional in some manner :) Get some sleep though!
#9
09/22/2005 (4:36 pm)
Any plans to do something like this for TGE? This looks very useful.
#10
3D :)
@Mike
Im planning one for sound datablocks. That would probaly be released for both TGE and T2D. As im developing my game im sure i will get ideas to make things easier.
@Matt
I was considering that, i was just too lazy to start.
09/24/2005 (4:06 am)
@Darren3D :)
@Mike
Im planning one for sound datablocks. That would probaly be released for both TGE and T2D. As im developing my game im sure i will get ideas to make things easier.
@Matt
I was considering that, i was just too lazy to start.
Employee Matthew Langley
I look forward to the animation editor.