Game Development Community

dev|Pro Game Development Curriculum

Plan for Steve Howson

by Steve Howson · 09/15/2005 (12:18 pm) · 10 comments

Well, got Torque a couple of weeks ago.
Went through a bunch of tutorials, got "the book" and read as much as possible.

It was time for me to dive in! :)

Just finished an isometric game with a different engine, working on a small team and learned a LOT doing it, so I decided the best way to learn was to try and build a game.

I decided on a snowball fight game since winter is coming up here.
I'm going to have some features that are not normally found in FPS, it's to address something that bothers me about FPS games.
I'll give more info on that later. ;)

My goal is to do it entirely in Torque Script. The reason for this is I want to learn as much about the script as I can before getting into the source code.. figure I better understand how things work before I change them.

I'm going to do all the scripting, modeling and level design myself.
I have a little modeling and level design experience, so building this game will help me much improve those.

This is entirely a learning exercise, but I want to make a functional and enjoyable game.. so we'll see what happens. ;)

#1
09/15/2005 (1:28 pm)
Winter...what is this winter you speak of? Oh yes, I forgot, winter skips over Phoenix...

You have what sounds like an interesting game design, I look forward to seeing it progress as you flesh it out. If you need some QA, let me know, I think it would be fun to test out.
#2
09/15/2005 (1:37 pm)
if you need help, I am in the learning stages of torque also by reading "the book", but any excuse to help me learn torque would be great. Just send me a message or e-mail me if helps is wanted ( relentlessrolento@yahoo.com ).
#3
09/15/2005 (1:52 pm)
World of Warcraft had a xmas event with snowballs. It was very entertaining.
#4
09/15/2005 (3:41 pm)
Thanks for the comments all.
I'm working on the dynamics of the game now.. once I get most of that down I'll start on the models and the levels. :)

I'll post updates as I go.

Anthony.. Winter skips over San Diego too. ;)
Maybe a throwback to my childhood back in Jersey..
#5
09/15/2005 (4:06 pm)
I tried to design a snowball fight mod for UT2003 but never got around to doing anything with it. I thought that you could have some cool sci-fi snow fighting weapons. Like an ice ball launcher that freezes the target with the first hit and then explodes it to pieces ala Terminator 2 with the second hit. I always thought that would be cool.

Good luck. I want to play it when you finish!
#6
09/16/2005 (3:30 am)
haha then put a cooling coil under your seat or into a jacket. Hook that up to USB..

So when you get hit you get a jolt of cold... (ok that' far out but ... )
#7
09/16/2005 (9:25 am)
Hmm.. that's not a bad idea about the cooling coil. ;)
#8
09/16/2005 (9:29 am)
Making progress every night.
I set myself one goal to accomplish every night so that I don't try to do to much and get overwhelmed. :)

I have the two main weapons made and you can switch between them.
Plus the second weapon is made from the first weapon, so I have it working where if you don't have ammo for the first weapon you can't make the second. Also when you make the second weapon it adds one to your inventory and takes one from the inventory of the first weapon.
In addition you have to be in certain areas to make the second weapon, so I got the triggers working for that to.

I'm doing the first and second weapon thing 'cause I don't want to give TOO much away yet..

I'm having a blast so far! :D
#9
09/16/2005 (9:33 am)
Steve - Sounds great.... I just got to say one thing man:

Spill the BEANS !!!

I'm curious and want more info :) Sounds like youre coming along quickly .
#10
09/18/2005 (6:02 pm)
Ok, I'm up to four weapons.
One of them includes a "trap" that I think will be pretty cool.
The trap isn't totally done, but it is for the most part complete.

Of course I don't have any models right now, so right now my "trap" is a lamp.. not very scary. ;)

For the player movement I'm probably going to keep the ones in the FPS start kit for the most part, with some tweaking.

My next major project (after I finish up the weapons) will be to try to work on some AI.
I've made a story line for this game rather than a deathmatch game.. so I think the AI is going to be a bit of a problem...

I have a book that I got about a year ago on programming game AI, so I may put off things for a week or so while I read a bit in that..

After that I have a few other scripting things to do, then I can start working on ther art.... texturs, skyboxes, interiors, models, etc...

Fun stuff. :)