Plan for Bryan Kaelin
by Bryan Kaelin · 09/09/2005 (6:07 pm) · 3 comments
General Details:
I have just recently purchased Torque and Milkshape and I plan to develop an online sci-fi FPS. The game will consist of only a multiplayer mode and maybe a training mode. I would prefer to keep many of the details underwraps for fear of competition. The following is simply a list of what I hope to accomplish with this game.
Character Design:
The player models will be the same for everyone, but each player can customize their character's name, color scheme, and control style. Concept art for the main player model has been completed already and I am now working on the 3D model and animations.
Level Design:
I hope to achieve a dark and industrial atmosphere with the level design. I have planned out nearly a dozen maps with technical drawings and blueprints which I will begin modeling in the near future. None of the maps will be totally outdoors, although some may be totally indoors. As far as architectural style goes, I was planning on emulating a combination art deco, industrial, and futuristic styles. The levels will not be too expansive and have been designed around various game types such as capture the flag among other more original game types.
Weapon Design:
I have several weapon ideas layed out, but there is still room for more. Along with standard weapon "clones" I have come up with several ideas of my own, which I would rather not reveal unless you become part of the design team.
Powerup/Gadget Design:
Several powerups and gadgets have been thought of which would allow for some interesting gameplay mechanics. Some would require some advanced physics scripting, which I am not capable of. Again, I would rather not reveal these ideas unless you are a part of the team.
Sound Effects and Music:
I have no progress made in the sound department as of yet. I do not have the skills or software to pursue this field and will definately require assistance from someone more experienced than I am. I plan to have fast paced techno or industrial music to keep up with the high speed of the gameplay.
Gameplay Mechanics:
I have thought of the basic flow of gameplay, which would be fast paced and tense. I would not like to reveal any specific gameplay mechanics unless you are on the development team.
If this plan sparks some interest, please leave any questions or comments below, or contact me via e-mail at crawdaddy7049@gmail.com.
I have just recently purchased Torque and Milkshape and I plan to develop an online sci-fi FPS. The game will consist of only a multiplayer mode and maybe a training mode. I would prefer to keep many of the details underwraps for fear of competition. The following is simply a list of what I hope to accomplish with this game.
Character Design:
The player models will be the same for everyone, but each player can customize their character's name, color scheme, and control style. Concept art for the main player model has been completed already and I am now working on the 3D model and animations.
Level Design:
I hope to achieve a dark and industrial atmosphere with the level design. I have planned out nearly a dozen maps with technical drawings and blueprints which I will begin modeling in the near future. None of the maps will be totally outdoors, although some may be totally indoors. As far as architectural style goes, I was planning on emulating a combination art deco, industrial, and futuristic styles. The levels will not be too expansive and have been designed around various game types such as capture the flag among other more original game types.
Weapon Design:
I have several weapon ideas layed out, but there is still room for more. Along with standard weapon "clones" I have come up with several ideas of my own, which I would rather not reveal unless you become part of the design team.
Powerup/Gadget Design:
Several powerups and gadgets have been thought of which would allow for some interesting gameplay mechanics. Some would require some advanced physics scripting, which I am not capable of. Again, I would rather not reveal these ideas unless you are a part of the team.
Sound Effects and Music:
I have no progress made in the sound department as of yet. I do not have the skills or software to pursue this field and will definately require assistance from someone more experienced than I am. I plan to have fast paced techno or industrial music to keep up with the high speed of the gameplay.
Gameplay Mechanics:
I have thought of the basic flow of gameplay, which would be fast paced and tense. I would not like to reveal any specific gameplay mechanics unless you are on the development team.
If this plan sparks some interest, please leave any questions or comments below, or contact me via e-mail at crawdaddy7049@gmail.com.
#2
Just an opinion, keeping things under the wraps in Indie Development is the wrong way of Marketing. You need exposure right from the start! Indies usually don't have big markerting budgets...
Also posting some of the stuph you've done would get more people interested in joining your team.
09/12/2005 (2:52 am)
He's the artist looking at his profile... Just an opinion, keeping things under the wraps in Indie Development is the wrong way of Marketing. You need exposure right from the start! Indies usually don't have big markerting budgets...
Also posting some of the stuph you've done would get more people interested in joining your team.
#3
Several way:
- original but doable idea, meaning you bring something all fresh and new that an indie team can do.
- impressive technic or art, meaning people will be attracted by the light and perhaps bring the fresh ideas.
- friends team, meaning you know them and they will join for fun anyway :)
09/12/2005 (4:02 am)
Indeed, you didn't said anything new. You need to be attractive, make people says "WOW, I want to join this project"Several way:
- original but doable idea, meaning you bring something all fresh and new that an indie team can do.
- impressive technic or art, meaning people will be attracted by the light and perhaps bring the fresh ideas.
- friends team, meaning you know them and they will join for fun anyway :)

Torque Owner Stefan Lundmark