Game Development Community

Plan for Christian S

by Christian S · 09/08/2005 (9:14 am) · 2 comments

Being a old RPG player, miniature painter, terrain creator, figure converter/sculptor and LARP fencing super dude I fell over a online game. Rune was the name, Norsca vikings was the theme and I fell in love with gaming, and especially the community players attitude was awesome.

Finally one day, as a friend asked me to play in a MUD, which I scorned and said, "Id rather make a MMORPG, than play a MUD".
Spoken, theese words slapped my face real hard. What had I spawned, I knew not -but I have never involved myself in such a huge task!

I knew how to paint in Photoshop, I knew how to skin models that allready had been unwrapped, and I knew .asp and HTML and some SQL. So holy crap there was soo much that was coming down from that point off.

My first action was to brew the community down into a world of fiction. This was fast done merging it with a old RPG background I have been working on since 1991. Then Find a engine, and some fellow Runer pointed me towards Torque (thx AmranX). Then I had to buy it, and try figuring that mess of threads out. And at the same time I had to learn to model in Milkshape (later exchanged for 3DMax). Then i had to cope all the stuff about modelling properly, unwrapping in clever manner, optimize colour templates, rig and animate models. Export and import them. Make buildings and go from hammer to Cartography Shop. Figure out Treemagic and Plantlife, and using Campain cArtographer 2 to make some layouts of world.

All spiced up with no knowledge whatsoever of Java or C++, so head on into the world of Visual Studio .net, Torsion/TorqueDev to cope all that are so cleverly scattered in countless ressources and hints for improving and working with the engine and its scripts.

In the meantime, writing up characters, towns, plots, treasures, tools, items and so on by reading numerous books, seeing viking movies, googeling hints and ideas. Collecting and building ressource libraries, and spending quite some 's on stuff and services over time -phewwww!

Had I known back then where I was heading, I would still do so. Working with game desing is trully awesome. And I have been learning since day 1. Hopefully I can one pay back -and serve our PW.

Now we are working on building the actual game. Its taken only 1+ year to define what we wanted, and I am so pleased.

Laters!

#1
09/08/2005 (1:34 pm)
Cool. I love Vikings.
#2
09/12/2005 (1:26 am)
Rune rocked...!
Cool plan