Plan for Matthew "King Tut" Langley
by Matthew Langley · 09/05/2005 (8:46 pm) · 3 comments
Well heres a quick update on my college final project, right now in a week vacation from classes before I hit my final session. After that its 5 weeks until graduation, 4 weeks until IGC, and only about 8 weeks until I go up to GG to intern... and I can't wait :)
First, a quick note, Joshua Dallman just posted Shelled up for pre-order at an amazingly reasonable price. If you are interesting and looking forward to Shelled I highly suggest you support it and pre-order it like I have :)
On another note the Torque 101 session have been delayed last weekend and this next weekend due to this week break, two people out of the seven will be gone, plus it will give me time to get the pile of work I need done. This pile consists of T2D documentation stuff on TDN, Final college project, etc, etc, etc... :)
Well enough blabbing by me, here are some small videos of my final project status, its not quite an Alpha state, but this was done with resources, content packs, and a hell of a lot of work in only five weeks. You can see some of the bare bones of my AI system and GUIs that help me run it... well let the videos speak for themselves
another note (yeah I talk too much =p), The first video demonstrates the guis a teammate worked on (Channa Gilchrist) that look wonderful, shes still working on the ingame guis and learn a lot in a very short time about scripting Torque guis, she also helped with some of the project planning as well. The levels are done by Eugene Schaeffer, as well as the rather large Game Design document.
The videos are mpeg4 compressed avi's
video 1
video 2
video 3
video 4
video 5
video 6
video 7
video 8
video 9
video 10
First, a quick note, Joshua Dallman just posted Shelled up for pre-order at an amazingly reasonable price. If you are interesting and looking forward to Shelled I highly suggest you support it and pre-order it like I have :)
On another note the Torque 101 session have been delayed last weekend and this next weekend due to this week break, two people out of the seven will be gone, plus it will give me time to get the pile of work I need done. This pile consists of T2D documentation stuff on TDN, Final college project, etc, etc, etc... :)
Well enough blabbing by me, here are some small videos of my final project status, its not quite an Alpha state, but this was done with resources, content packs, and a hell of a lot of work in only five weeks. You can see some of the bare bones of my AI system and GUIs that help me run it... well let the videos speak for themselves
another note (yeah I talk too much =p), The first video demonstrates the guis a teammate worked on (Channa Gilchrist) that look wonderful, shes still working on the ingame guis and learn a lot in a very short time about scripting Torque guis, she also helped with some of the project planning as well. The levels are done by Eugene Schaeffer, as well as the rather large Game Design document.
The videos are mpeg4 compressed avi's
video 1
video 2
video 3
video 4
video 5
video 6
video 7
video 8
video 9
video 10
About the author
I Manage Tool Development for Torque at InstantAction
Torque Owner Joshua Dallman
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