Plan for Tom Bampton
by Tom Bampton · 09/02/2005 (4:55 pm) · 4 comments
As Ben mentioned in this thread, I have had no hand in TGE 1.4 development. This .plan is all about the things I havent been working on this year that are in TGE 1.4.
It has been said that a picture says a thousand words. If this picture could speak, it would say things like "new font renderer!" and "supports Unicode!"

This picture would be saying things like "localization system!" and "for script!"

Whereas, this picture would be saying "when writing a new font renderer to run alongside the old one, always remember to change the GL name for the texture!"

And so endeth my 3108 word .plan.
It has been said that a picture says a thousand words. If this picture could speak, it would say things like "new font renderer!" and "supports Unicode!"

This picture would be saying things like "localization system!" and "for script!"

Whereas, this picture would be saying "when writing a new font renderer to run alongside the old one, always remember to change the GL name for the texture!"

And so endeth my 3108 word .plan.
About the author
Recent Blogs
• A Game in 2750 Days• GID23 and NPC Editor
• Fun with Lua
• How NOT to make a game
• Thinking Outside the Box
#2
Does your system handle rtl (right to left)? I know that in ASP.NET you have to set your HTML (or DIV) tag to support rtl
-Ron
09/02/2005 (7:14 pm)
Tom,Does your system handle rtl (right to left)? I know that in ASP.NET you have to set your HTML (or DIV) tag to support rtl
-Ron
#3
Localization has suddenly become a VERY serious concern for me.
09/02/2005 (11:12 pm)
BWAH! Awesome stuff, Tom!Localization has suddenly become a VERY serious concern for me.
#4
09/09/2005 (12:11 pm)
Fantastic! is this available as a resource?
Torque Owner Brian Richardson
(yes, I know that makes no sense)