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Plan for Paulo Egidio Coelho Da Silva

by Paulo Egidio · 08/29/2005 (11:59 am) · 3 comments

Since the first version its been working rather well.
You still have to build without convave meshes, but this might change in the future.

Here is what it does at the moment :
- Exports your geometry(valid ones) to a .map file, and parses the resulting map file using map2dif;
- Lets you configure the parameters/location of map file/location of textures/location of map2dif without having to leave GameSpace;
- correctly places textures on the mesh, using the material editor to position the offsets;


Future enhancements :
- Automatic verify if the scene has any invalid meshes and points it out;
- Automatic invalid mesh finder and splitter(this one will take sometime) to make it valid(think booleans ; ) );
- Anything else someone on the community thinks that is needed and point it out so I can implement;


What I need : TESTERS!!!

So, if you're willing to try this out, drop me a line here with your email so I can send it out to you.

Thanks!

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• Plan for Paulo Egidio

#1
08/30/2005 (8:10 am)
I'd be curious to try out your exporter assuming of course it works with Truespace 6.6 which most gamespace plugs do.
admin@cartoon-combat.com
#2
09/15/2005 (11:24 pm)
Hello Paulo:

I'd be happy to give your exporter a try... I have both trueSpace 6.6 and gameSpace 1.6. You can contact me via games_at_loggia_dot_com

Thanks and I look forward to giving your exporter a spin. :)

Patrick
#3
09/21/2005 (1:52 am)
Hello,

I have gamespace 1.6 and I am struggling to find a working exporter so I would be pleased to help you test yours

Bodwad AT btinternet.com

thanks