Game Development Community

Plan for Matthew "King Tut" Langley

by Matthew Langley · 08/22/2005 (10:26 am) · 5 comments

This weekends Torque 101 assignment that was due was first to have made 10 posts on the boards, the second part was to have created a basic design doc for their levels.

Instead of having them turn in the design docs to me I had them post them in plans on the site. So far 4 of the 7 have posted the plans... here are links to them

Anthony Fullmer
Matthew Maher
Robert Ladner
Kevin Lee

It would be very helpful if people could go, review them, then give some good feedback :)


On another note here are some more environment screenshots from my final project, these were done by Eugene Shcaeffer.

(next plan I should have some shots with buildings)

razedskyz.com/project2/small/Aldaren1small.jpgrazedskyz.com/project2/small/Aldaren2small.jpgrazedskyz.com/project2/small/Aldaren3small.jpgrazedskyz.com/project2/small/Aldaren4small.jpg
razedskyz.com/project2/small/Ti-Matoussmall.jpgrazedskyz.com/project2/small/Ti-Matous2small.jpgrazedskyz.com/project2/small/Ti-Matous3small.jpgrazedskyz.com/project2/small/Ti-Matous4small.jpg

#1
08/22/2005 (10:57 am)
Looks really good !!!
#2
08/22/2005 (11:43 am)
cool screens!
In the last shot you could use mesh objects for the ice pillars instead of making them out of the terrain, that might look more realistic - just a suggestion :)
#3
08/22/2005 (12:42 pm)
It's a great idea to have these guys post here. What an awesome way to get people hooked on Torque.
I've noticed 2 of them I think so far, they seem to be really driven, yet they have realistic expectations/ideas, which is an awesome way to approach all of this.
Congrats on actually doing this, I think it's really awesome.
#4
08/22/2005 (5:03 pm)
Wow cool stuff!


"Instead of having them turn in the design docs to me I had them post them in plans on the site"

That's an excellent idea - there's no better way to get them involved in a game dev community.
#5
08/22/2005 (6:20 pm)
Hey Matt, thanks for talking us up, although personally I preferred for my plan to remain anonymous until I had polished it a little more, but I suppose that some heavy critiquing on a rough outline will help make my polished version a lot better

=P