Plan for Simon Sancartier
by Simon Sancartier · 04/24/2001 (1:26 pm) · 0 comments
Well, right now we are pretty much decided to use the V12 engine for our game. At this price we have nothing to lose.
The design document is ready and waiting and I finally have a programmer worth mentionning, he played around with T2 and is now ready to move on to the V12 code.
Me and him will attend the Montreal Chapter's IGDA Meeting tomorrow where they will talk about DX8 and it's new functions, like vertex shaders and pixel shaders, should be an interesting evening.
A second programmer is also on the horizon and I should have some news from him soon.
The design document is ready and waiting and I finally have a programmer worth mentionning, he played around with T2 and is now ready to move on to the V12 code.
Me and him will attend the Montreal Chapter's IGDA Meeting tomorrow where they will talk about DX8 and it's new functions, like vertex shaders and pixel shaders, should be an interesting evening.
A second programmer is also on the horizon and I should have some news from him soon.
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