Plan for Mikael Andersson
by Mikael Andersson · 08/11/2005 (6:11 am) · 20 comments
Leave No Survivors is a one man project that I have been working on for about 3 months.
It uses the Torque Game Engine.
Here is the demo file which you can download and play:
LNS DEMO
If you are lazy and do not want to unzip files(which is understandable).
You can watch these movies that are in DivX format:
Leave No Survivors Video 1
Leave No Survivors Video 2
Leave No Survivors Video 3
Leave No Survivors Video 4
The current graphics in the demo are mostly from content packs from GarageGames,
3d-diggers and Psionic. It is is playable and have absolutly no major bugs(maybe).
So far in this demo there are 3 different types of player modes:
1. You control 3 charactes and runs around and shoot at enemies.
2. In the jeep mode you just rides around on the jeep and shoot enemies.
3. In the Tank mode you control a tank and shoot at enemies.
4. Other modes where you shoot at enemies will be added.
My inspiration for this game is the classic Amiga game Cannon Fodder which was
one of the best Amiga games made by Sensible Software.
My Homepage for some more screenshots
The reason for this post is really that I am searching for an artist/level designer to help me finish this game.
If you are interested(of course you are) email me(look at my profile for email).
It uses the Torque Game Engine.
Here is the demo file which you can download and play:
LNS DEMO
If you are lazy and do not want to unzip files(which is understandable).
You can watch these movies that are in DivX format:
Leave No Survivors Video 1
Leave No Survivors Video 2
Leave No Survivors Video 3
Leave No Survivors Video 4
The current graphics in the demo are mostly from content packs from GarageGames,
3d-diggers and Psionic. It is is playable and have absolutly no major bugs(maybe).
So far in this demo there are 3 different types of player modes:
1. You control 3 charactes and runs around and shoot at enemies.
2. In the jeep mode you just rides around on the jeep and shoot enemies.
3. In the Tank mode you control a tank and shoot at enemies.
4. Other modes where you shoot at enemies will be added.
My inspiration for this game is the classic Amiga game Cannon Fodder which was
one of the best Amiga games made by Sensible Software.
My Homepage for some more screenshots
The reason for this post is really that I am searching for an artist/level designer to help me finish this game.
If you are interested(of course you are) email me(look at my profile for email).
#2
(maybe without that statement, I would have started playing the game)
08/11/2005 (6:30 am)
you need to take the statement "war is fun" OUT of the game.(maybe without that statement, I would have started playing the game)
#3
That's like me stating "You have to take `-Orr' out of your name.. Maybe without it I would have responded nicely to your post."
- Brett
PS: I like the gameplay.. it looks kinda like the old "Contra" series.
08/11/2005 (6:50 am)
He doesn't have to do anything you want.. if you don't like the statement, don't play the game. I think it's just a silly statement and it doesn't offend me. If it truely offends you, then don't play. It's not like he's stating "I 100% fully support war and killing people!" -- so why make a statement that he has to take it OUT of the game?That's like me stating "You have to take `-Orr' out of your name.. Maybe without it I would have responded nicely to your post."
- Brett
PS: I like the gameplay.. it looks kinda like the old "Contra" series.
#4
08/11/2005 (6:57 am)
Hi, how terrific you noticed my game. The statements are just homages to the great "Cannon Fodder" which had similar statements in the game. Don't pay attention to them - they won't hurt you.
#5
08/11/2005 (7:21 am)
Obviously its "Game War" that is fun.
#6
I think if you were to take the angle "this game doesn't take itself seriously" and have elements of where the game pokes fun at itself, it would be taken quite well.
This would require a story, and good writing, which you may or may not want to put in.
It looks good, slower baddies and it could almost be a zombie game.
08/11/2005 (7:34 am)
"They blowed up real good" I think if you were to take the angle "this game doesn't take itself seriously" and have elements of where the game pokes fun at itself, it would be taken quite well.
This would require a story, and good writing, which you may or may not want to put in.
It looks good, slower baddies and it could almost be a zombie game.
#7
@Mikael: You've got a healthy frame to finish off your idea. That's exceptional work for a 1 person project.
Two things came to mind when watching the vids:
1) Having 3 guys in sync with each other is really annoying. Heh.
2) It'd be nice to see an alternate enemy AI... one that "hangs back" instead of having them all charge until they are within a certain radius. As it is it seems most of those guys are harmless, but having the player's attention focused towards the more dangerous enemies hanging back makes the fodder a little harder to manage because of the way they swarm.
08/11/2005 (7:34 am)
@Lee-Orr: When people write creatively they aren't writing what they personally adhere to. Writing out of character/out of their own context is a large part of creative development. @Mikael: You've got a healthy frame to finish off your idea. That's exceptional work for a 1 person project.
Two things came to mind when watching the vids:
1) Having 3 guys in sync with each other is really annoying. Heh.
2) It'd be nice to see an alternate enemy AI... one that "hangs back" instead of having them all charge until they are within a certain radius. As it is it seems most of those guys are harmless, but having the player's attention focused towards the more dangerous enemies hanging back makes the fodder a little harder to manage because of the way they swarm.
#8
3 guys in sync thing is kinda weird though...
Good work keep it up...
08/11/2005 (7:51 am)
Looks cool from the vids, the AI really are cannon fodder.3 guys in sync thing is kinda weird though...
Good work keep it up...
#9
08/11/2005 (7:53 am)
Awesome, it definitely feels like a "real game" I would suggest you contact GG with this, I believe they would possibly see this as a nice addition to their hardcore range (which is currently just DH:Lore) with a spit fo spit and polish etc.
#10
ps. a touch of the duke nukem's as well :)
08/11/2005 (8:16 am)
Looks neat, like the old amiga game "the chaos engine" only in a jungle.ps. a touch of the duke nukem's as well :)
#11
08/11/2005 (9:03 am)
This is good for 3 months of work. I'd reccomened adding more enemies, and possibly better weapons that can be picked up and the like to make the game play more diverse, but overall very good :)
#12
Congrats!
08/11/2005 (10:12 am)
Cool game... it could do with having a map, so you don't get lost when driving the tank (as I did) :(Congrats!
#13
08/11/2005 (10:24 am)
Agree, more types of enemies. And possibly more deathscreams. Fifty "ahh" after eachother grets really anoying. But keep the work up.
#14
08/11/2005 (10:28 am)
I like it a lot! Very fun shooter with a pretty cool control interface. I just wished the characters always faced the cursor as you moved the mouse.
#15
On the other hand... the game is really fun :) I'm impressed. I couldn't figure out how to get in the tank in mission 1 though! And the guys riding on the back of the jeep in 4? Cold. ;)
08/11/2005 (11:06 am)
There's nothing wrong with being offended with something from the game. If the character was making racist comments, I would be offended. Lee-Orr thought it crossed from humor into something more serious... perhaps he's too sensitive, but perhaps he's one of the few of us who hasn't been desensitized to the violent culture we've created with video games.On the other hand... the game is really fun :) I'm impressed. I couldn't figure out how to get in the tank in mission 1 though! And the guys riding on the back of the jeep in 4? Cold. ;)
#16
Hate to break it to ya, but we've been part of a violent culture since way before we had video games... other points well taken, however, don't mean to start a flame war.
Great game, Mikael!! definitely a little "quick & dirty" fun. Nice ragdoll animations! ;-) I'm wondering if you used the pack just as is or if you changed the code that picks anims, sometimes they fly in kind of weird directions.
Also, did you use the RTS pack for this to let you have so many bad guys? Great idea!
08/11/2005 (2:47 pm)
Quote:... desensitized to the violent culture we've created with video games
Hate to break it to ya, but we've been part of a violent culture since way before we had video games... other points well taken, however, don't mean to start a flame war.
Great game, Mikael!! definitely a little "quick & dirty" fun. Nice ragdoll animations! ;-) I'm wondering if you used the pack just as is or if you changed the code that picks anims, sometimes they fly in kind of weird directions.
Also, did you use the RTS pack for this to let you have so many bad guys? Great idea!
#17
Thanks for all the comments. I really appreciate it.
More enemies and weapons are the next things I am going to work on. The bad guys really need some medics.
>Cool game... it could do with having a map, so you don't get lost >when driving the tank (as I did) :(
The tank level is a bit large. It can be kind of hard finding the last
enemy. But I added a simple map system after I posted the demo.
>I couldn't figure out how to get in the tank in mission 1 though!
I would have been impressed if you had! because I did not enable that for this demo. It looked kind of goofy when the players just transported into the tank without walking or anything.
>Great game, Mikael!! definitely a little "quick & dirty" fun. Nice >ragdoll animations! ;-) I'm wondering if you used the pack just as is >or if you changed the code that picks anims, sometimes they fly in >kind of weird directions.
>Also, did you use the RTS pack for this to let you have so many bad >guys? Great idea!
Yea I really like your ragdoll animation pack.
I am using the Adam model and that one does not use the default skeleton so I think thats the problem.
And no I did not use the RTS pack, I just changed some stuff with the normal player code, like having them deactivating when they are off the screen which works for this kind of game.
Actually I was thinking of looking at the RTS pack for possible optimizations for the players but that will come a bit later when I want to optimize things.
08/11/2005 (6:57 pm)
HiThanks for all the comments. I really appreciate it.
More enemies and weapons are the next things I am going to work on. The bad guys really need some medics.
>Cool game... it could do with having a map, so you don't get lost >when driving the tank (as I did) :(
The tank level is a bit large. It can be kind of hard finding the last
enemy. But I added a simple map system after I posted the demo.
>I couldn't figure out how to get in the tank in mission 1 though!
I would have been impressed if you had! because I did not enable that for this demo. It looked kind of goofy when the players just transported into the tank without walking or anything.
>Great game, Mikael!! definitely a little "quick & dirty" fun. Nice >ragdoll animations! ;-) I'm wondering if you used the pack just as is >or if you changed the code that picks anims, sometimes they fly in >kind of weird directions.
>Also, did you use the RTS pack for this to let you have so many bad >guys? Great idea!
Yea I really like your ragdoll animation pack.
I am using the Adam model and that one does not use the default skeleton so I think thats the problem.
And no I did not use the RTS pack, I just changed some stuff with the normal player code, like having them deactivating when they are off the screen which works for this kind of game.
Actually I was thinking of looking at the RTS pack for possible optimizations for the players but that will come a bit later when I want to optimize things.
#18
Huh, cool.
Re: adam pack ragdoll animations, aha, that explains it, I was wondering how you made them work with Adam before I had released the update!! :-) feels like I've been promising that forever but it really _will_ be soon, I'm going to have adam pack, jeff gran soldier pack, and others supported.
awesome game idea dude
08/11/2005 (11:15 pm)
Quote:And no I did not use the RTS pack, I just changed some stuff with the normal player code, like having them deactivating when they are off the screen which works for this kind of game.
Huh, cool.
Re: adam pack ragdoll animations, aha, that explains it, I was wondering how you made them work with Adam before I had released the update!! :-) feels like I've been promising that forever but it really _will_ be soon, I'm going to have adam pack, jeff gran soldier pack, and others supported.
awesome game idea dude
#19
08/12/2005 (7:26 am)
Great game Mikael!
#20
09/09/2005 (4:44 am)
For a one man job it's really good...congrats!
Torque Owner Westy