Claude and IK handles
by Scott Coursey · 08/05/2005 (10:19 am) · 2 comments
For those who have downloaded my Claude character for Blender, the next release (v0.3) will have IK handles. Yay!
That'll make animating much easier, but it will also break the existing anims (as the IKs currently don't have keys assigned to them).
So, after I get the current set of anims that Joseph made to work, then I'll put out 0.3.
Here's my wishlist for 0.3:
1. IK Handles (done)
2. Current anims to work with the IKs
3. Reduce poly count in the head (too many up there - not necessary for a detail32).
4. Add a Death2 anim (have one in mind I want to get working).
Any suggestions or requests, just send them my way...
That'll make animating much easier, but it will also break the existing anims (as the IKs currently don't have keys assigned to them).
So, after I get the current set of anims that Joseph made to work, then I'll put out 0.3.
Here's my wishlist for 0.3:
1. IK Handles (done)
2. Current anims to work with the IKs
3. Reduce poly count in the head (too many up there - not necessary for a detail32).
4. Add a Death2 anim (have one in mind I want to get working).
Any suggestions or requests, just send them my way...
About the author

Associate Joseph Euan