Game Development Community

Plan for Chris Newman (ChazCross)

by Chris Newman · 08/01/2005 (3:58 am) · 7 comments

I started some major work on the T2D Animation Datablock Editor.

You select what image map to use, only celled and keyed image maps are shown.

chazcross.phase9studios.com/files/torque/t2d/animationdatablockeditor/Image1.jpg


The imagemap preview will be updated later, right now it only shows the 1st image in the image map.
Im unsure if i should show it as a full type so all the frames are shown or have it cycle through the frames.

chazcross.phase9studios.com/files/torque/t2d/animationdatablockeditor/Image2.jpg


Now this is where all the real action is going to take place. Its all very rough right now. The imagemap you selected is broken up into frames at the top. A text box showing what frame it is will be added.
You then would drag the frame you want to the bottom (incomplete right now) There will be boxes for you to drag the frames into. ( think of animation shop or MS movie maker)
From here you would set your datablock properties, ( frames is optional because that data will come from what order you arrage your frames on the bottom, or you can do it by hand in the textbox )
You then can preview your animation (incomplete) and save it.

chazcross.phase9studios.com/files/torque/t2d/animationdatablockeditor/Image3.jpg


If you have any comments or suggestion, let me know! :) Im always looking for way to improve my GUI's.

#1
08/01/2005 (4:44 am)
Hey Chris, this looks pretty cool. I am working on a level editor for T2D which supports the placing of animated sprites. I have really weak GUIs for all of the datablock creation stuff right now as I want to get most of the interface and object manipulation stuff done first.

Basically, I like the ideas you have for this. So, if you would like to join forces, or at least let me integrate this into the editor, that would be spectacular. If I remember correctly, you posted an image map creation gui as well. I would also be interested in using that.

I'll keep checking back here, or you can send me an email (addy in the profile).
#2
08/01/2005 (11:04 am)
Man... so cool!

I am totally slammed right now.. but I wanted you guys to know that the whole T2D team appreciates your work on this stuff. Both of your projects are very cool. If you guys are available in a week or so, I'll send an email asking about collaborating a little more closely. We can get you in on the early version of T2D 1.1, as we have with Justin Dujardin and Matt Langely, considering their great contributions as well!

If we're all working together, we can avoid overlap and really make this stuff rock hard. :)
#3
08/01/2005 (3:37 pm)
Looks awesome Chris! Wanted to make a comment on this before hand, though I delayed then had a power outage =0 You need to create a teaser fraps video :)

EDIT: btw can't wait, your imagemap creation tool was a great help, I'm sure this will be too!
#4
08/01/2005 (7:53 pm)
this does look crazy, sexy, cool.. all these darn tools.. makes me wish i was making a game instead of a c# wrapper :P
#5
08/02/2005 (12:46 am)
@Josh
Yes! Yes! Yes!

@Adam
Good stuff there man, Lets wait to see what kind of plan we can get going with josh before we do any sort of intergration. Yes i did make the Image DataBlock Editor. Intergration into anyother project would require a minor re-write of how my 2 tools work. Check out the Image Datablock Editor to see what i mean. They act as their own apps.

@Matt
Oh i will create a video, but that will have to wait till i finish the storyboard and the animation preview. :) Thats where all the good stuff happens.

@Jason
There will be plenty of time to create games!
And if you wait a bit longer... just think of what other tools will be out.
#6
08/02/2005 (4:50 am)
@Josh
Rockin! I'll be waiting.

@Chris
Probably a good idea (waiting for Josh). I checked out the Image Datablock Editor and it seems like it should slide in rather nicely. I guess it all depends on what is already done for 1.1 and the direction Josh wants to take things.
#7
09/24/2005 (4:10 am)
Video update on my latest .plan