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Plan for Rex

by Rex · 07/31/2005 (6:37 pm) · 2 comments

Non-destructive Nodes, is my attempt to document & demonstrate how to add additional Mount Points/Nodes{ms3d Joints} to an exsiting Milkshape3D file and still have it load the Default SDK sequences, perfectly[if using Chris Robertson's DTSPlus! rig and exporter]; allowing for very quick protoTyping using the Milkshape DTSPlus! exporter in the default environment. Please stay tuned, as the newest OnlineGuide I'm producing is created, block by block. Any omissions, errors, complaints, rewards can be addressed at this page. Thanks all for the support and I hope to get this latest Guide done in approximately the same time frame. The last took about a week, with imagery and formatting taking the major portion of the time. See ya soon! More to come.....and anyone harboring any BLENDs secrets, cough 'em up. We'll include perhaps some more Milkshape hints from what I affectionally call, The MilkFarm. The location for all Torque related Milkshape/DTS*DSQ inquires...:). We'll see what happens.

Rex out.

Here's to hoping TDN gets running soon, with this guide, I may be out of my alloted free pages at my ISP, and I only get 6 images/steps per page....lol. Hope I can make it, :).

About the author

Rex does all his 3D graphics through BrokeAssGames and is currently working on DSQTweaker, Ecstasy Motion, and other interesting projects yet to be revealed. Just ask him about anything DTS/DSQ related, he's happy to help.


#1
07/31/2005 (9:51 pm)
Nice addition!
#2
08/02/2005 (9:46 pm)
...back after a delicious 3-item Bento box...AAaaahhhhhh......and here to say that a majority of the documentation is finished and published. There are a few more steps to add and clean up the entire 'flow', but I've exposed the Top Secret method to add Nodes without destroying the existing Transforms. I did this all in RealTime over the last few days, building the Process; block by block so it became immediately available to those following along. I'm sure someone was.... I hope this proves of value to those utilizing Milkshape3D and the DTSPlus! exporter, and I still need some experience exporting Blend DSQ's from the Milkfarm. This could expand to a whole Ms3d heading when TDN goes live...I kinda feel, every most used package be represented there, demonstrating that each is successful in bringing Art Assets into TGE, no matter what economic level you operate at...;). Always looking out for the 'little guy'. The math escapes me, but I can fix/do about anything; once I plan out a full fledge Project.

Rex