Plan for Matthew "King Tut" Langley
by Matthew Langley · 07/28/2005 (11:42 am) · 7 comments
Well its been a little while since I've posted a plan so I felt the urge to post at least a small one lol :)
I've sent my laptop off for service today, I've recovered all my data from my crashed laptop and desktop though so it all worked out ok.
Friday, July 22nd was my birthday and was a good day, hung out with my team/friends and had fun and relaxed, was very refreshing :) Just finishing up a class about brining a character into a game engine. Unfortunately we don't have a teacher who has experience in this (even if we have teachers doing other parts). So basically I was teaching everyone in my class how to bring our character into Torque (with the default Biped skeleton)... the class requirments switched from bringing a character into Unreal to bringing one into Torque.
I just bought the soldier pack and am very pleased with it. Its easily the best investment I've made for $35. The reference is great as well as having an easily customizable character to use! I previously bought the weapons pack involving some of the same people and was pleased with that as well.
Well my college classes are divided up into 5 week sessions, I only have two more left (relating to a final project). Classmates and I (at least those of us formed into a team of sorts) are working on that, we're going for something simple, a futuristic Army Ops type game. If I have the time I wanted to make a 3D arcade game with instanced of T2D running on the arcade machines. After David Barr got T2D to render onto a 3D plane into Torque 3D, I hacked my way through it and figured out the same process, though haven't had time to tweak it since. Guess thats on a TODO list lol. Too many things to do as is. The break on my birthday was much needed. I really need more of a break but just from that day I feel much more energized.
Working on a couple T2D games. Hopefully I'll have at least 2 of them to show off by IGC :)
Graduation being under 3 months off its starting to sink in. I've already graduated with an AA in networking so this isn't comletely new to me, though still... I've been doing this for years now and with any change comes a bit of weirdness lol. I'm looking forward to it though. Presently I work on computers, pc-tech, web designer, all around computer guy at my company. I enjoy it, but I don't enjoy it as much as I do working on games. So I'm looking forward to graduating and getting involved in games, hopefully with a couple of my teams games approaching completion as well.
Well I'm also working on some documentation for TDN... mainly for T2D. Ben and Adam have done a great job and keep leaving me humbled in that respect! I've got some good hopes for T2D documentation on TDN and am working on this as well, hopefully this will give new T2D users a one stop location for any T2D questions :)
I've also been planning some professional video tutorials for TGE and possibly T2D. I'm weighing the purchase of Camtasia again and really am conisdering putting together a package to sell that will give some in-depth instruction and good reference. I guess part of that is weighing the viability of people buying it lol. It takes a lot of time for a tutorial... and the way I plan it is to make a typed up tutorial (similar to my T2D ones with a lot of pics)... with reference numbers for the video tutorial version. My hopes would be to allow someone to watch the video tutorials and then reference the documentation easily (for copy and pastes of code too)... as well as allow those who only want to read it and even for those who just want to use the video tutorial for audio as they step through it themselves with the documentation. At least these are some of my ideas... feel free to give any input on that. That would be a pretty massive undertaking, though I enjoy doing tutorials and would enjoy the process. With a project like that I would definately have to sell it in some sort of package though, to get some return on the time and money spent.
I've sent my laptop off for service today, I've recovered all my data from my crashed laptop and desktop though so it all worked out ok.
Friday, July 22nd was my birthday and was a good day, hung out with my team/friends and had fun and relaxed, was very refreshing :) Just finishing up a class about brining a character into a game engine. Unfortunately we don't have a teacher who has experience in this (even if we have teachers doing other parts). So basically I was teaching everyone in my class how to bring our character into Torque (with the default Biped skeleton)... the class requirments switched from bringing a character into Unreal to bringing one into Torque.
I just bought the soldier pack and am very pleased with it. Its easily the best investment I've made for $35. The reference is great as well as having an easily customizable character to use! I previously bought the weapons pack involving some of the same people and was pleased with that as well.
Well my college classes are divided up into 5 week sessions, I only have two more left (relating to a final project). Classmates and I (at least those of us formed into a team of sorts) are working on that, we're going for something simple, a futuristic Army Ops type game. If I have the time I wanted to make a 3D arcade game with instanced of T2D running on the arcade machines. After David Barr got T2D to render onto a 3D plane into Torque 3D, I hacked my way through it and figured out the same process, though haven't had time to tweak it since. Guess thats on a TODO list lol. Too many things to do as is. The break on my birthday was much needed. I really need more of a break but just from that day I feel much more energized.
Working on a couple T2D games. Hopefully I'll have at least 2 of them to show off by IGC :)
Graduation being under 3 months off its starting to sink in. I've already graduated with an AA in networking so this isn't comletely new to me, though still... I've been doing this for years now and with any change comes a bit of weirdness lol. I'm looking forward to it though. Presently I work on computers, pc-tech, web designer, all around computer guy at my company. I enjoy it, but I don't enjoy it as much as I do working on games. So I'm looking forward to graduating and getting involved in games, hopefully with a couple of my teams games approaching completion as well.
Well I'm also working on some documentation for TDN... mainly for T2D. Ben and Adam have done a great job and keep leaving me humbled in that respect! I've got some good hopes for T2D documentation on TDN and am working on this as well, hopefully this will give new T2D users a one stop location for any T2D questions :)
I've also been planning some professional video tutorials for TGE and possibly T2D. I'm weighing the purchase of Camtasia again and really am conisdering putting together a package to sell that will give some in-depth instruction and good reference. I guess part of that is weighing the viability of people buying it lol. It takes a lot of time for a tutorial... and the way I plan it is to make a typed up tutorial (similar to my T2D ones with a lot of pics)... with reference numbers for the video tutorial version. My hopes would be to allow someone to watch the video tutorials and then reference the documentation easily (for copy and pastes of code too)... as well as allow those who only want to read it and even for those who just want to use the video tutorial for audio as they step through it themselves with the documentation. At least these are some of my ideas... feel free to give any input on that. That would be a pretty massive undertaking, though I enjoy doing tutorials and would enjoy the process. With a project like that I would definately have to sell it in some sort of package though, to get some return on the time and money spent.
About the author
I Manage Tool Development for Torque at InstantAction
#4
You must be the busiest non-GG employee on here. When they gonna hire you, anyway? ;)
07/28/2005 (2:47 pm)
Happy Birthday, Matthew -- now get back to work on Snappy! ;)You must be the busiest non-GG employee on here. When they gonna hire you, anyway? ;)
#5
Something to think about if you do decide to make a few tutorial videos, try to find someone else to make it with. They're much more interesting when you have two or three people providing information. Well the ones I've watched from 3dbuzz have been :)
07/28/2005 (4:30 pm)
Happy Birthday :)Something to think about if you do decide to make a few tutorial videos, try to find someone else to make it with. They're much more interesting when you have two or three people providing information. Well the ones I've watched from 3dbuzz have been :)
#6
07/28/2005 (7:20 pm)
happy birthday Matt !!! :)
#7
Her first response was looking at the controller distastefully lol... she commented on it as well, but went ahead and picked it up. She then looked distastefully at the eyeballs she was moving around lol. She asked a couple questions about "why eyeballs"... she hadn't played the original Zelda so I couldn't relate it to that.
Well after about 5-10 min of messing around, knocking the crate around, she couldn't stop lol. She said it was pretty addicting (though obviously with just two attacked the prototype will offer a whole lot more in the end). I also got some feedback on movement, things I need to tweak, I also found it beneficial just watching her play it, without asking questions.
In any case I'm still trucking away on it :)
07/29/2005 (1:53 pm)
@Joshua: yes sir! lol :) In fact even though I was out of comission, feeling almost like a homeless person without a dev machine, I got one of my teammates to load the small snappy demo (with the whirlwind attack) on her laptop (so I could tweak some things lol had to do some dev)... then I got her to test it.Her first response was looking at the controller distastefully lol... she commented on it as well, but went ahead and picked it up. She then looked distastefully at the eyeballs she was moving around lol. She asked a couple questions about "why eyeballs"... she hadn't played the original Zelda so I couldn't relate it to that.
Well after about 5-10 min of messing around, knocking the crate around, she couldn't stop lol. She said it was pretty addicting (though obviously with just two attacked the prototype will offer a whole lot more in the end). I also got some feedback on movement, things I need to tweak, I also found it beneficial just watching her play it, without asking questions.
In any case I'm still trucking away on it :)
Torque 3D Owner Matthew Langley
Torque