Plan for Adam Larson
by Adam Larson · 07/28/2005 (1:47 am) · 6 comments
During the game in a day of July 16-17, I built a simple level editor to aid in the construction of my game. It was pretty weak featurewise and was tailored very specifically to the game I was making. After hearing a couple of people express there need for a good editor, I decided to improve upon my initial design and try to make something useful for the community.
I know GarageGames is working on several editors already, but I think too many people spend too much development time waiting on somebody or something else. So, I built it anyway. And now I will unleash it on the world. Of course, I can't post it here, you'll have to visit the private T2D forums for that. But, I can give you screenshots - which is all .plans are really about anyway.
The main interface

The big white box is the scene window and the jumble of GUI controls at the bottom are the object properties. It supports all of the object types of T2D (static, animated, chunked, and scrolling sprites, tile maps, and particle effects) all of which can be placed and manipulated within the scene window.
Static and animated sprite, particle effect, and scroller map

The same scene, a couple of seconds later, zoomed out

Static sprite selected and being scaled

I know GarageGames is working on several editors already, but I think too many people spend too much development time waiting on somebody or something else. So, I built it anyway. And now I will unleash it on the world. Of course, I can't post it here, you'll have to visit the private T2D forums for that. But, I can give you screenshots - which is all .plans are really about anyway.
The main interface

The big white box is the scene window and the jumble of GUI controls at the bottom are the object properties. It supports all of the object types of T2D (static, animated, chunked, and scrolling sprites, tile maps, and particle effects) all of which can be placed and manipulated within the scene window.
Static and animated sprite, particle effect, and scroller map

The same scene, a couple of seconds later, zoomed out

Static sprite selected and being scaled

About the author
Recent Blogs
• Distance Fading• Particle Alignment
• On Our Best Behaviors
• Meet the T2D Level Builder
• Plan for Adam Larson
#2
07/28/2005 (7:41 am)
Sweet! Keep up the good work.
#3
07/28/2005 (10:15 am)
looks sweet! I'll try this out later!
#4
07/28/2005 (11:59 am)
excellent looking, don't forget that yours would be able to be passed on to the enduser as the t2d built in one will not be able to.
#5
Very good point. I guess I should add that I have no problem with people using this however they see fit.
07/28/2005 (12:53 pm)
@DarrenVery good point. I guess I should add that I have no problem with people using this however they see fit.
#6
I'm really glad you're sharing this with the community. As soon as I have time, I'm going to take a look at your editor, and if it's in good shape, maybe we can use parts of it in our own scene editor work. :) Collaboration rocks.
Darren, it's actually incorrect to say that this kind of thing could be passed onto non-T2D SDK licensees. The T2D EULA of course doesn't allow you to distribute a game or project that is or contains a game creation tool itself (else, someone could just turn around and sell a clone of T2D built on our own tech-- not cool, we had to protect ourselves from that possibility).
07/28/2005 (9:33 pm)
Adam, I think this is awesome. Great job. And I fully agree w/ you about not waiting... if you need something for your project, or if you just think it'd be fun to work, jump in and give it a shot. As you've demonstrated, you can really quickly create very cool stuff with T2D!I'm really glad you're sharing this with the community. As soon as I have time, I'm going to take a look at your editor, and if it's in good shape, maybe we can use parts of it in our own scene editor work. :) Collaboration rocks.
Darren, it's actually incorrect to say that this kind of thing could be passed onto non-T2D SDK licensees. The T2D EULA of course doesn't allow you to distribute a game or project that is or contains a game creation tool itself (else, someone could just turn around and sell a clone of T2D built on our own tech-- not cool, we had to protect ourselves from that possibility).

Torque Owner Corey Martin