Plan for Samuel Lopez De Victoria
by Samuel Lopez De Victoria · 07/26/2005 (1:46 pm) · 6 comments
One might ask what the summer holds for me, and many others will not ask at all (including you). I can say this though: I am very happy with what I have been learning with the wonderful book 3D Programming All in One. If you are newbie to the Torque community, I highly reccomend this book.
My progress so far is at the end of chapter 16, I have completed pretty much the entire modeling chapters that are in the book. I still don't totally understand the Torque Script aspects totally, but I will run back and read those earlyer chapters once I have finished reading the book. I am very happy with my medeocre skill using Milkshape, though I will spend quite some time on improving. My modeling techniques seem to be working well, but I am not at all happy with my texture skills... here... I'll explain with pictures my progress:

as you should be able to see on the lower part of the picture, I have my untextured hero model. This was my second model I had ever done on Milkshape 3D. I like how some parts of the body turned out, but with a bit of polish (or a total redo) it could be better. So far for the hero model I have rigged the entire joint structure out pretty well with animations for idle, look, running (need to fix this one up...), and death (which I am still surprised how well it looks considering how much of a new thing this is for me). I tried doing textures for him/it but so far I have yet to make anythign I am happy with, so I'll keep him blank for a little while :)
The upper part of the picture shows a dog model, not taught how to be done at all in the book. I wanted to make the dog jsut to test my Milkshape 3D skills. I can say I am more happy with the results of this than my hero model. The feet and legs were the hardest part, and I am still not sure if I like them the way they are, but they get the job done. Again the texture was/is a little bland for the dog, but not too bad. I have jointed out his body, including a mount point for his back incase the dog can be used as a vehicle, and a mount for his head, incase I want to add hats/etc. and so on. The only animation that is present in the dog is his idle animation in which he wags his tail and pants (moving his mouth and bobbing his head). This is probably my favorite model so far.

Above is the last few models I put together. The gun was alot of fun to put together. I searched the web for a good side picture of a gun and I was lucky enough to fiind a nice looking shotgun (one barrelled, but I made it into a double barrel... two are better than one!... sometimes ;). It's a little blocky around the edges, but soon enough I'll fix it up a bit. The deadish trees only took me about a minute to make, and I think anyone here could pull off making one of these with just some basic Milkshape or modeling skills. So far I hope you can tell I have been enjoying modeling quite a bit!
I bet you are (not) wondering what the logo is in the pictures... well, it's the development team name I hope to have when I am able to put together a team of guys. Funny thing is, the name came from something totally different. Back in high school (I would say about 5 years ago... yes, I am still a youngen and all that good stuff) me and my friends were going to pull together a amature skateboard team. We had all our guys lined up to make up the team, but no name. Months later I came up with a few ideas for a name of the skate team, and Square Root came into my head (I even had the same exact logo you see in the pictures). We never got to make the team happen since alot of the kids involved moved away, but at least now I have a good use for it. I like the name alot. It means two things, but both really have no sugnificance. It would be nice to hear people talking about Square Root 10 years down the line, but that is shooting real high (but I can dream!).
I really have nothing else to say as of now, other than I am going to start learning the ropes on QuArK. If anyone has any opinions or suggestions let me know, anything is appreciated.
Next .plan (probably will be up in a few days) I will shift focus away from my progress and talk about the soon to be larger intertwining of the game industry and the art industry. Some very interesting stuff is happening there, and something I am proud to be a part of, which I will explain later.
My progress so far is at the end of chapter 16, I have completed pretty much the entire modeling chapters that are in the book. I still don't totally understand the Torque Script aspects totally, but I will run back and read those earlyer chapters once I have finished reading the book. I am very happy with my medeocre skill using Milkshape, though I will spend quite some time on improving. My modeling techniques seem to be working well, but I am not at all happy with my texture skills... here... I'll explain with pictures my progress:

as you should be able to see on the lower part of the picture, I have my untextured hero model. This was my second model I had ever done on Milkshape 3D. I like how some parts of the body turned out, but with a bit of polish (or a total redo) it could be better. So far for the hero model I have rigged the entire joint structure out pretty well with animations for idle, look, running (need to fix this one up...), and death (which I am still surprised how well it looks considering how much of a new thing this is for me). I tried doing textures for him/it but so far I have yet to make anythign I am happy with, so I'll keep him blank for a little while :)
The upper part of the picture shows a dog model, not taught how to be done at all in the book. I wanted to make the dog jsut to test my Milkshape 3D skills. I can say I am more happy with the results of this than my hero model. The feet and legs were the hardest part, and I am still not sure if I like them the way they are, but they get the job done. Again the texture was/is a little bland for the dog, but not too bad. I have jointed out his body, including a mount point for his back incase the dog can be used as a vehicle, and a mount for his head, incase I want to add hats/etc. and so on. The only animation that is present in the dog is his idle animation in which he wags his tail and pants (moving his mouth and bobbing his head). This is probably my favorite model so far.

Above is the last few models I put together. The gun was alot of fun to put together. I searched the web for a good side picture of a gun and I was lucky enough to fiind a nice looking shotgun (one barrelled, but I made it into a double barrel... two are better than one!... sometimes ;). It's a little blocky around the edges, but soon enough I'll fix it up a bit. The deadish trees only took me about a minute to make, and I think anyone here could pull off making one of these with just some basic Milkshape or modeling skills. So far I hope you can tell I have been enjoying modeling quite a bit!
I bet you are (not) wondering what the logo is in the pictures... well, it's the development team name I hope to have when I am able to put together a team of guys. Funny thing is, the name came from something totally different. Back in high school (I would say about 5 years ago... yes, I am still a youngen and all that good stuff) me and my friends were going to pull together a amature skateboard team. We had all our guys lined up to make up the team, but no name. Months later I came up with a few ideas for a name of the skate team, and Square Root came into my head (I even had the same exact logo you see in the pictures). We never got to make the team happen since alot of the kids involved moved away, but at least now I have a good use for it. I like the name alot. It means two things, but both really have no sugnificance. It would be nice to hear people talking about Square Root 10 years down the line, but that is shooting real high (but I can dream!).
I really have nothing else to say as of now, other than I am going to start learning the ropes on QuArK. If anyone has any opinions or suggestions let me know, anything is appreciated.
Next .plan (probably will be up in a few days) I will shift focus away from my progress and talk about the soon to be larger intertwining of the game industry and the art industry. Some very interesting stuff is happening there, and something I am proud to be a part of, which I will explain later.
About the author
#2
So you know, hammer action shotguns are all but gone nowadays, sadly [I've shot with one once. It was a thing of beauty :-)]. On hammer action shotguns, there is actually one hammer for each barrel, and each one is normally pretty tiny; the very top of the hammer on the one that I used doesn't protrude above the top of the barrel by much.
For triggers, you want two on a gun like that [assuming it stays double barrel]. One forward one, and one backward. They're evenly spaced through the trigger guard.
I really like that shotgun model, by the way :-)
Gary (-;
07/26/2005 (2:41 pm)
Cool. I like the gun. I know a little bit about guns.So you know, hammer action shotguns are all but gone nowadays, sadly [I've shot with one once. It was a thing of beauty :-)]. On hammer action shotguns, there is actually one hammer for each barrel, and each one is normally pretty tiny; the very top of the hammer on the one that I used doesn't protrude above the top of the barrel by much.
For triggers, you want two on a gun like that [assuming it stays double barrel]. One forward one, and one backward. They're evenly spaced through the trigger guard.
I really like that shotgun model, by the way :-)
Gary (-;
#3
07/26/2005 (2:45 pm)
@Gary: Thanks for thinfo on the guns. I do realize that there needs to be more than one hamemr for each barrel, but I really wasn't trying to be accurate at all. This was more of a learning experience than somethign I would actually use for a game I am developing. Glad to hear you liek the gun though :)
#4
07/27/2005 (2:03 am)
wow.. i like your style!
#5
07/27/2005 (5:30 am)
I see you mentioned you are going to start out playing with Quark. I would say don't worry about getting frustrated at Quark. It will happen :) Since it is free you should play around with it. If you really want to make Interiors buy either Cartography shop with the Plugin from sickhead games or Torque Constructor when it's released.
#6
07/27/2005 (2:20 pm)
For what i can make of the text, you have'nt been working with models very much. Taking that aspect in encounter, you are doing really well.
Torque Owner Jason Swearingen