Game Development Community

Plan for Jared Coliadis

by Jared Coliadis · 07/18/2005 (2:12 pm) · 3 comments

I had come up with a quick but undocumented idea for this month's GID. Taking the theme of ghosts, I had intended to make Reverse Pac-man, where you are a ghost hunting down the character we all know and love. After accidently sparking a long debate in IRC about copyright issues, I figured that as long as I didn't actually publically release the game, I should be fine "borrowing" some art.

Being that I didn't have any abstract idea how I would go about recreating the game, nor did I have any real experience programming AI, plus I had to work most of the weekend both at my job and on a project for my database systems class, I really couldn't realisitcally create this game over the course of the two days. I made an attempt regardless and set up all the level and nodes that I imagined I would need whenever I would get to interacting with these nodes, but I quickly came to the conclusion after about 3 hours that not only did I not have enough time to work on this, it most likely wouldn't have been any fun playing it. I unfortunately abandoned the project, and most likely won't work on it anymore.

Hopefully next month's GID will allow me more time to work on a project, but until then I'll try to improve my older GID's, my Mancala re-creation, and starting up my "real" project.

Slightly dissapointed but keeping priorities straight,
/Jared

#1
07/18/2005 (2:58 pm)
I was under the impression as long as you do not sell work or ideas made by another, there is no harm in designing a fun, free game by it.
#2
07/18/2005 (5:24 pm)
Parody is protected free speech in America. Ghosts chasing pacman could be considered a parody. Plus making fan-games, fan-fiction, etc... for non-profit is perfectly legal. =)
#3
07/19/2005 (7:18 am)
How come Vivendi closed down a bunch of fan games, then?
They can't control the quality of your product, used to be their argument.