Plan for Dylan Romero
by Dylan Romero · 07/18/2005 (7:53 pm) · 1 comments
The brothers 2 (Luke and Adam Larson) and I finally produced a Game in a Day from the vast pool of ideas we had floating around. The game is called Illinois James, and you can take a gander at the actual game by checking out Adam's earlier .plan.
Adam and I had come up with the idea of using the mouse as a whip - whipping around the mouse whips around a whip on screen. We decided to test the feasibility of such an idea on the unsuspecting perusers of Game in a Day. My role in the process was to come up with the premise and do all the animation. It was nice to get back to some good ol' Flash animating, although there were some obvious time constraints that leached from the quality of said animations. Luckily I don't have a problem coming up with ideas, which come to me as regular as bowel movements (and they stink only 1/2 as much).
I like coming up with three types of games:
epic
humorous
both
Unfortunately, making a game in 24 hours can only be done using humor for the most part. We wanted to get some sound effects into the game, which really would've added to the humor, but yeah, 24 hours. I think the strongest parts of the game is the whip idea, which actually works fairly well, and the enjoyable nature of the premise.
This is my first .plan, so please feel free to belittle my attempt and correct my horendous .plan etiquette.
Adam and I had come up with the idea of using the mouse as a whip - whipping around the mouse whips around a whip on screen. We decided to test the feasibility of such an idea on the unsuspecting perusers of Game in a Day. My role in the process was to come up with the premise and do all the animation. It was nice to get back to some good ol' Flash animating, although there were some obvious time constraints that leached from the quality of said animations. Luckily I don't have a problem coming up with ideas, which come to me as regular as bowel movements (and they stink only 1/2 as much).
I like coming up with three types of games:
epic
humorous
both
Unfortunately, making a game in 24 hours can only be done using humor for the most part. We wanted to get some sound effects into the game, which really would've added to the humor, but yeah, 24 hours. I think the strongest parts of the game is the whip idea, which actually works fairly well, and the enjoyable nature of the premise.
This is my first .plan, so please feel free to belittle my attempt and correct my horendous .plan etiquette.
Greg Berkhof
Seriously tho, if the whip idea is what i think it is, sorta "die by the sword" style, it would definnatly be interesting