Plan for Clint S. Brewer
by Clint S. Brewer · 07/18/2005 (12:33 am) · 3 comments
There's a new DevDiary over at UnEarthed Games talking about what I've been up to lately. There's a couple new screenshots inside.
I'd like to mirror it here, but the formatting in bringing it over is too time consuming, If you comment here instead of the UnEarthed Games site I'll definitely see it.
-Clint
I'd like to mirror it here, but the formatting in bringing it over is too time consuming, If you comment here instead of the UnEarthed Games site I'll definitely see it.
Quote:Read more and see full size screenshots here.
This past month has seen many revisitations both in life and in game development (as if the two were separate!). I've got so much to talk about, it's as though this were a mini devdiary in the larger meta devdiary that normally exists. Consider this 13 separate devdiary entries. It's so BIG it gets its own table of contents:
* Inspiration from Strange Places
* Animations and Skeletons
* Making a Torch Come to Life
* Attachment Code, Linking to Muzzle, Unifying Varied Code
* Inventory UI: Who Needs All Those Icons Anyway?
* Gamma Adjustment
* Physical Properties for Materials
* Critical Hits
* Making Some New Music
* Sound FX
* Fun With Inventory
* UnEarthed Games Website
* Sim's Dev Journal
-Clint
#2
07/18/2005 (12:29 pm)
Sweet!
#3
That's a big one comming from you Master Aste ;)
some of the inspiration for my torch was from your particle system descriptions in the recent content pack docs.
in the devdiary:
I was talking about getting rid of the icons in my inventory,
well I just made my quickslot bar (the cave thing at the bottom of the screen) functional today, and I need icons for that. I might go back to icons for the inventory. I personally don't care either way, icons or text descriptions, but I wonder how you guys feel about it.
The quick slot bar could just turn into 10 lines of text as well.
Or I could make a small set of icons for the type of object in the quickslot bar, weapon, spell reagent, tool, paper, etc. So you'd have to remember what it was still, but the icon would at least hint at what type of thing it was.
07/18/2005 (9:09 pm)
Thanks for the comments guys!That's a big one comming from you Master Aste ;)
some of the inspiration for my torch was from your particle system descriptions in the recent content pack docs.
in the devdiary:
I was talking about getting rid of the icons in my inventory,
well I just made my quickslot bar (the cave thing at the bottom of the screen) functional today, and I need icons for that. I might go back to icons for the inventory. I personally don't care either way, icons or text descriptions, but I wonder how you guys feel about it.
The quick slot bar could just turn into 10 lines of text as well.
Or I could make a small set of icons for the type of object in the quickslot bar, weapon, spell reagent, tool, paper, etc. So you'd have to remember what it was still, but the icon would at least hint at what type of thing it was.



Torque 3D Owner dsfsd